Go to http://sundaysoftware.com/site/feeding5000/
for the new version of this page
#1 All four Gospel writers thought it was important!
#2 The miracle was primarily intended as a sign of Jesus' identity, as well as, revealing his empathy for the needs of the people.
We DO NOT over-focus on "the small boy" or idealize him as an example of faith. The focus of the story, and thus our CD is primarily ABOUT JESUS. We don't know much about the small boy's faith and only John's Gospel included him in the story. And we don't over-emphasize this miracle as a singular lesson about "sharing your gifts". That's part of its meaning, but primarily it is Jesus who shares. He teaches, and then he reveals WHO HE IS to the crowd.
And that's a great
parallel to Sunday School.... we come to learn, and God reaches out to
us with the challenge to BELIEVE, and be fed by his presence. Read my
complete Bible Background in the Teacher's
for more on this. The game's narrations, quiz questions,
discussion panel, and music video reinforce these ideas.
About playing through the story...
Our game helps students WANT to delve into the story, and the game will give them a memorable experience of it.
The story is laid out in linear fashion inside the game...the players are playing-through it. At the point where Jesus arrives to teach, the game takes over and your students hear what he has to say to the crowd, then are prompted to participate in the miracle by offering the bread and fish they brought. This layout helps students sequence the story.
We have purposely NOT made this game complicated to play. It's primary aim is to teach the story. The only "game-y challenging" aspect of the CD is when the player must figure out where and how to get the 5 Loaves and 2 Fishes. (They're on the second floor in a storeroom, btw, and there are two ways to get there.)
Because it's fun to play, they can come back to it again and again, --which will improve their memory of it.
Interactive Games help the story get into your kids' brains. They do this, in part, by creating a sense of anticipation in the player. According to the research, creating a sense of "anticipation" is essential to gaining the student's focus and heightening their memory formation. For more about the BRAIN RESEARCH behind "how stories get into our heads" and our desire to create this anticipatory moment in this CD, go to my sundayresources.net blog: http://sundayresources.net/neil/2011/01/12/good-stories-really-do-get-inside-your-head/
<>< Neil, Sunday Software
This page is no longer the most current version and links may be old.
for the new version of this page!