Software that Projects Well on a Screen for a Large Group Lesson

(and tips on teaching with software projected large)

An article by Neil MacQueen, Sunday Software, www.sundaysoftware.com

I'm frequently asked which of our software programs "projects well to a large group." This involves plugging a computer into a "data projector" and viewing the software on a large projection screen, rather than a computer monitor.

It doesn't make sense to project some software. For example, it would be pointless to project a scripture memory game such as Cal & Marty's Scripture Memory Game, or a writing and drawing program such as Kid Pix, a super interactive Bible story like Jesus in Space CD, or a flying Bible game such as Galilee Flyer. They are designed for lots of student navigation, play and input, and thus work best when you have two or three kids MAX.

But... some programs are designed in such a way that you COULD use them in front of a larger group if you have a big screen and data projector. The teacher can navigate to key content, or invite a student to do so.

My Point: It Depends on the Program. Not all software is the same. Some programs feel more like discussion starters, --they have content which you navigate to, view, then pause to ponder. Often, these programs have built-in questions after a short multimedia presentation. While the BETTER learning experience is to let the kids get their hands on the controls and work in smaller groups, the second option of projecting these programs to larger groups is not a bad one!

Recommended Software for Projection to a Large Group:
(These programs were designed for use with on, two or three persons at an individual computer but could easily be projected to a larger audience)

If you're reading this offline, all these programs are described at www.sundaysoftware.com

What makes a program good for projection:

What makes a program not well-suited for projection:

Programs that are really designed for student exploration, manipulation, and input. Typically these are programs that use the keyboard a lot, call for individual reflection, or require the student to "fly" or navigate through a game-like setting to learn.

Allowing students to use the software on a computer is better than projecting software to a large group:

It's about getting that "focal state." When students have direct contact with the computer and program -their are a better learner. Their brain is engaged at a higher different level than when simply sitting back and watching. Interacting with a computer-based program helps the learner more feel engaged, more attentive, and more in control of their learning experience. Years of scientific research and classroom experience have demonstrated that the learner's BRAIN loves this kind of learning. Content is better remembered and students experience a higher satisfaction in learning. Computer-based learning is more individualized. Students who do not do well in a large group setting have a better experience when learning at a computer with 1 or 2 other students. Teachers are better able to engage and help individual learners. In a large group teachers are distracted by managing the group and by having to control the software and computer. When the teacher projects the software, the teacher tends to move into a lecture mode. With computer-based learning, students can move at THEIR pace, not the group's or teacher's pace.

There is a time and place for every type of learning. But projecting software should not be seen as a substitute for more interactive learning with software. For some it seems like a "cost-saving" method. And it is, IF you only count money, and not the learning potential.

Tips on teaching with projected software:

 

Copyright 2008, Neil MacQueen, www.sundaysoftware.com.
This article may be reproduced provided it remains entirely intact and with this copyright notice.