|

Exodus Lesson Sketches
a resource for use with Sunday Software's Exodus
Adventures CD
plus...how to make an Egyptian
Village in your classroom
The following lesson "sketches"
and schedule examples are
companion resources for Sunday Software's
Exodus Adventures CD
www.sundaysoftware.com/Exodus. You are welcome to use them with or
without the use of the CD!
In addition the lesson plan content and scheduling
suggestions, this document also includes additional classes,
lesson ideas, media suggestions, activities, and a VBS
schedule adaptation.
|
Our Exodus Adventures CD has three
separate lesson-games in it:
-
Moses, Pharaoh and the Plagues
(How the Israelites came to Egypt, How Moses led them out)
-
Red Sea to Mt. Sinai (Manna,
Bitter Waters made Sweet, Water from the Rock)
-
To the Promised Land (overview
of the story and books after the Book of Exodus)
Below are
three
lesson sketches, --one for each of the three game found in the Exodus
Adventures CD.

Each lesson-game on the CD
can be used to form the major activity of one lesson. Each
lesson-game takes about 30 to 40 minutes
to complete, ...depending on the age of your players.
Each game tells the
story and has reflection material, meaning: the software is nearly a complete
lesson in itself. Your players navigate "Robin" a teenage archaeologist
in a 3d-style landscape to explore elements of the Exodus story. She is
guided by her grandfather who gives her directions and reflects on
meanings. Listen carefully to him! Read and print the Exodus
Adventures game guide at
www.sundaysoftware.com/Exodus/guide.htm
For best results, use the CD as part of a multi-week
study of the Exodus.
In our suggested lesson
schedule below, you will see a plan for the students to
play Game 1 in the CD on one week, then learn more about the story over
the next two or three weeks using another medium (such as game, drama,
art). This is the "rotation style" of Sunday School... many
weeks and media on one story. Ideally, the computer-lesson teacher
stays with the software and computers each week, while the children
rotate to a different teacher/workshop each week to work on the story.
We designed the CD's
content assuming your kids had some familiarity with the story. Thus,
you will see in our schedule that we put everyone in the Video Workshop
on Week 1 to get
"the big picture."
This is a typical "four workshop - four
week" rotation. Adjust the schedule to fit the number of age groups you
want to rotate. Three weeks on one story is considered a minimum. Four
is good.
Multi-week Sunday School
Schedule Examples
|
STORY 1: Moses, Pharaoh, and the Plagues |
WEEK 1 |
WEEK 2 |
WEEK 3 |
WEEK 4 |
|
Class A (youngest
group) |
VIDEO |
GAME |
Art |
COMPUTER |
|
Class B
(middle group) |
VIDEO |
Art |
COMPUTER |
GAME |
|
Class C (older
group) |
VIDEO |
COMPUTER |
GAME |
1/2 computer,
1/2 art* |
Rotation Model Sunday Schools will quickly
recognize this 'rotation style' matrix,
but you don't have to do a Rotation style Sunday
School to create a Rotation Style computer lab
experience, or special unit on the Exodus Story.
Rotating classes into your computer lab allows
you to ASSIGN one teacher to be your computer
lab teacher. This means they will get well
acquainted with the software!
Classes A, B and C
could be "Class A = 1st-2nd graders,
Class B = 3rd-4th, Class C = 5th-6th". In a smaller church you can lop-off Class C. In
a larger church you can add a fourth or fifth class
and a fourth or fifth week with new activities. In a
really small program you could have all your
students as "Class A" and walk them through the
four week schedule.
*Class C should be
your oldest children. They are going to help test
drive the software in Week 2, which should be a big
help to the computer-teacher. Then in Week 4,
half
of them are going to help the youngest students
navigate the Exodus Adventures program. The young elementary children
love the game, but need help. The other half of your
older class will do an art project. You may choose
to let the kids decide whether to assist in the lab
or do the art project.
Starting everyone off with a Video quickly gets
everyone up to speed on the story.
This manipulation of
the schedule is part of what makes "rotation style"
of teaching so interesting. We can target certain
ages to certain activities within the schedule, and
adjust the schedule depending on the media we are
using. Having older kids help younger with this
particular piece of software is important.
In the
examples below, Stories 2 and 3 in the Exodus
trilogy repeat the same schedule of lessons/media
with some minor changes.
|
STORY 2: Red Sea to Mt Sinai |
WEEK 1 |
WEEK 2 |
WEEK 3 |
WEEK 4 |
|
Class A (youngest class,
1st graders or older) |
VIDEO |
GAME |
Cooking |
COMPUTER |
|
Class B |
VIDEO |
Cooking |
COMPUTER |
GAME |
|
Class C (oldest students) |
VIDEO |
COMPUTER |
GAME |
1/2 computer
1/2 cooking* |
|
STORY 3: To the Promised Land |
WEEK 1 |
WEEK 2 |
WEEK 3 |
WEEK 4 |
|
Class A (youngest class,
1st graders or older) |
VIDEO |
GAME |
Drama |
COMPUTER |
|
Class B |
VIDEO |
Drama |
COMPUTER |
DRAMA |
|
Class C (oldest students) |
VIDEO |
COMPUTER |
GAME |
1/2 Comptr
1/2 Drama |
You'll notice a
neat scheduling trick in Story 3. Instead of
putting the older class in the Game lesson on
week 4, we're going to have the older class
split up and help the younger two. The youngest
class will really need their help to get through
the computer game, but the little kids will love
it. If you don't want to do this, swap in "game"
in week four for the oldest group.
VACATION BIBLE
SCHOOL SCHEDULE ADAPTATION
(suggested)
The following
schedule mimics a typical VBS week.
Activities 1, 2 and 3
need 40-45 minutes.
|
DAY 1: Moses, Pharaoh, Plagues |
Gathering |
Activity 1 |
Activity 2 |
Break |
Activity 3 |
Activity 4 |
|
Preschool |
|
VIDEO |
Art |
SNACK |
Drama/Game |
Worship |
|
Younger |
|
VIDEO |
Computer |
SNACK |
Art |
Worship |
|
Older |
|
VIDEO |
Game |
SNACK |
Computer |
Worship |
|
DAY 2: Red Sea to Mt Sinai |
Gathering |
Activity 1 |
Activity 2 |
Break |
Activity 3 |
Activity 4 |
|
Preschool |
|
VIDEO |
Cooking |
SNACK |
Game |
Worship |
|
Younger |
|
VIDEO |
Computer |
SNACK |
Cooking |
Worship |
|
Older |
|
VIDEO |
Game |
SNACK |
Computer |
Worship |
|
DAY 3: To the Promised Land |
Gathering |
Activity 1 |
Activity 2 |
Break |
Activity 3 |
Activity 4 |
|
Preschool |
|
VIDEO |
Art |
SNACK |
Game |
Worship |
|
Younger |
|
VIDEO |
Computer |
SNACK |
Art |
Worship |
|
Older |
|
VIDEO |
Game |
SNACK |
Computer |
Worship |
Lesson Sketches:
| STORY 3:
To the Promised Land |
|
|
VIDEO & Videotaping |
Movie: "Moses" ...the
version starring Sir Ben Kingsley as Moses. Cue it to the end
after Mt Sinai. It's short but no other "Moses movie" does this
scene. So what you're going to do after watching it, is have the
kids create their own "Alternate Ending." First, discuss
Moses' reaction to being taken to see the Promised Land, but not
getting to enter it. Then, pair up after the discussion, one
child will play Moses, the other God. Give them some costumes,
let them rehearse, and then videotape each pair in a 60 second
"Alternate Ending". They pretending to walk up Nebo, look over
the Promised Land, God describes how good its going to be, and
then God says, "but you cannot enter." Moses is flabbergasted.
He recounts his journey to God in an attempt to change God's
mind. God has to stand tall! Should be a lot of
unforgettable "playback fun." |
| Art |
Kids will create an "Exodus
ViewMaster." Instructions for one Exodus Viewmaster:
(1) Cut a circle out of
posterboard approximately 12" in diameter.
(2) Cut a square piece of posterboard approximately 12"x12"
(3) You will be placing a brass brad in the middle to fasten
circle to square, creating a turning round disk against a square
piece.
(4) Cut a notch out of the top of the square piece, -removing a
"pie piece" from the square approximately 4 inches high and 4
inches wide. The width can slightly wider at the outer edge.
This notch will be revealing the drawings on the round disk as
the round disk is turned.
(5) Draw on the round piece -subdividing the circle into five
pie pieces. Label each pie slice with a book of the Pentateuch.
List key stories and a symbol that represents the book (such as
Moses giving his Deuteronomy speech), and illustrate the pie
piece to represent the stories in the book.
(6) Assemble the round piece to the square piece with a brass
brad. You may attach clear cellophane over notch for
embellishment! |
| COMPUTER |
Begin by leading the kids on a
walking tour of the Pentateuch, -the first five books. Have them
flip along with you. Identify key sections and stories. Then go
to the Exodus Adventures Game 3 and play the flying game
which introduces them to some of the content of Lev/Numbers/Deut. It has
a set of questions in it that describes as well as quizzes
students on "the Exodus Story AFTER Mt. Sinai." |
| GAME |
"The Deuter-athlon"
Here are two games to begin your Deuter-athlon with...
Deuteronomy 6:4-5 Hear O Israel... Round one: Be
the first team to correctly recite this passage together to a
judge. Round two: Teammates recite it individually. If one
person falters, whole team has to repeat. Round three: Other
teams can try to distract.
Deuteronomy 31-32:
Moses' commands them to carry the Ark and then raps about their
future and calls them to "Choose Life." Team must come up with
song: Refrain1, Verse2, Refrain2, Verse2, Refrain. Write this on
a handout. Include list of keywords from passage for them to
cogitate on. Award extra points for performance. |
|