Game Description

System Minimum

Pricing  Order

Teacher Resources

Reviews

 

  

Joseph's Story
An Archaeological Adventure CD
Version 1.3.2
On Sale This Month!  See Details Below

 

 

Joseph Outline & Guide

Preview Demo Clips

More graphics

 


"the best game in our lab"

"...
they were glued. Their parents literally had to pull them out of the room."

 "
It is awesome to see these kids in front of a computer with bible in hand"

"Joseph is cool"

(more reviews below)


 

Online Dig Diary from Robin MacTavish:

DAY ONE:
I couldn't believe it when Grandpa Dabney invited me to join his Dig Team.
The helicopter he left for me at Cairo Airport was a fun way to get to the dig. (Remind me to ask for flying lessons.)

 

Above-right you can see a picture of me entering the Dig Tent. I wonder why nobody was there at the Dig HQ to greet me? Maybe they're all down in the ruins.  Tell Grandpa I liked the opening 'overview' of the story of Joseph.

It's a good thing I collected some supplies and studied a few things before going down. I wouldn't have believed it without my own eyes ...

Flash!  I get it... Joseph has apparently recreated his life's story down here for us to discover.

< Here I am on the left in Potiphar's House! These guards don't look so friendly. They thought I was Joseph and threw me into Pharaoh's prison. Happily, I made it through the prison maze and appealed directly to Pharaoh himself. A warning to all, however, don't let them catch you. Grab the key first then run to the back door to escape!

View the VIDEO I made of some of my trip
(110 seconds, 4mb streaming Quicktime movie featuring Joseph's ruins.)

DAY TWO:
I have discovered that the hieroglyphics throughout the ruins tell the story of Joseph. These hieroglyphics would be impossible to translate without Grandpa's Hiero-Trans 2000 translating  devices narrating certain key stories which the hieroglyphics represent.

These ruins are just a little bit scary. Good thing I had my water cannon to blast away the cobwebs and cave-ins. I just have to pay attention and do my best to remember the story of Joseph.

These ruins have somehow activated Joseph's story. It is unfolding in front of me. The strange Egyptian story-telling machinery of this place thinks that I am Joseph!

 

DAY THREE:
I finally found Grandpa Dabs up on the scaffolding trying to figure out how to activate the Obelisk in the Hall of Reconciliation.

I've found Joseph's cup and I'm on my way up to see Grampa Dabney because I think it may be the solution to the secret behind these ruins. He looks so small up there by the obelisk.

Diary, Remind me to thank Grandpa for the new Audio CD rock 'n roll song about Joseph. I blasted it from the speakers in the Dig Tent just before I took a helicopter ride over to the pyramids.

Do you want to hear a short music clip from it? Be my guest >> go-sample2.wav This is a compressed clip of it I've posted here in my online Diary.

Note to Grandpa Dabs: If you're reading this, I found your notes for tonight's Bible study on Joseph. You dropped them near the rear entrance of the Dig. I enjoyed talking to Joseph's brothers too. Very interesting questions they asked. 

View more photos from my adventure HERE

 

Game Plot and Content:
Students guide "Robin MacTavish" through the underground ruins of Joseph's palace recently discovered (or created by us as it were) beneath the Egyptian sands. Joseph has left his amazing story behind in his mysterious palace for all posterity. But he's also made it challenging.

Play begins in Robin's dorm room where she receives a phone message to join her grandfather at the dig site in Cairo. She hops a plane and must find the helicopter at the airport, then find the Dig Tent and land.

Once in the tent, Robin collects a water blaster and proceeds down into the ruins. As Robin is guided by your students through the ruins, they trace the path of the story of Joseph --the coat of many colors, the dreams, the well rejection by brothers, Potiphar's house, Pharaoh's prison, the Baker and Cupbearer's dreams, service to Pharoah, and reconciliation with his brothers.

When Robin gets too close to the well, she falls in it and the real adventure begins. The game begins to think Robin is Joseph. The slave traders come after her, Potiphar's guards arrest her, Pharaoh speaks with her. Only when Robin finds Joseph's cup do the game/ruins return to normal. When Robin finds her Grandpa Dabney at the dig, she gives him the cup which triggers a final event in which Robin can go hear what is in the brothers' hearts --and learn the true meaning of the Joseph story.

The ruins themselves contain numerous stop & ponder Bible studies left there by the Dig crew. At the end of the journey, Joseph's brothers voice insights and questions.

Teaching Notes:
Joseph's Story CD is part game, part lesson.
You play through the scenes and narrations of Joseph's life. Students must figure out certain parts of the story in order to advance. They can get trapped and have to play their way out (fortunately there's a save-game feature in case you get stuck. We also put in a secret location for teachers to 'jump ahead' in the program for preview purposes).

Ideally, this game REINFORCES your previous Bible study of the story. But the game itself is a good introduction to the overall story, --as it plays through the Bible story elements in sequence.

Please note: Joseph's Story IS challenging. Without help, younger children may have trouble navigating it. Older children and youth will need TIME to play through it. 30 minutes minimum. We strongly encourage teachers to print the free game guide (it includes a map and shortcuts). And we strongly recommend printing the free Student guide and Worksheet to guide your students.

Age Range:
Young children will need a guide's assistance to play the game. Older children ages 10 and teens and up will do well with a set of Sir Dabney's printed game tips by their side and a teacher nearby. I've used this game with even my preschoolers! ...they just needed plenty of help (yet they thought they were doing it all by themselves of course). The younger your students, the more time you'll need to navigate, and the more areas in the program you'll probably want to help them through. Thus, having a copy of our Teacher's Game Guide is indispensable.

It takes about 30 minutes to get through the ruins if you're new to the game. Add another 5 to 10 minutes of discussion. Joseph's Story CD has plenty in it to last over two lesson's worth, and your students will want to explore and play it more than once.

A Recent Unsolicited Recommendation...

Dear Neil.... We’ve been doing the story of Joseph for about the last 4 weeks. When the kids had the opportunity to finish out the game they were glued. Their parents literally had to pull them out of the room. It is awesome to see these kids sitting in front of a computer with their Bible in hand trying to make sure they get every aspect of the story correct. ~Terry Hearn, Memorial UMC, Powder Springs, Georgia 

Read More Reviews of Joseph's Story CD


On Sale This Month! 
$19 for one, $17 each for two to four copies.


Site license available:
~$75 Site License for five to ten computers.
~$100 Site License for eleven to fifteen computers.

What's a site license?

System Requirements:

Joseph's Story requires a Windows 98/Me/XP/Vista equipped computer with a minimum 600 mhz processor, 96 mb of Ram (more preferred), PLUS a 3D accelerated videocard with minimum 8 mb videoram.

We'd prefer you ran Joseph on faster computer: Minimum 900mhz and higher, 256 mb of RAM with a 16 mb video/graphic card. We do not recommend running below our minimum. The Joseph "game engine" checks your computer's RAM and 3D videocard capacity before starting the game, and it adjusts itself to your computer's capabilities.

Joseph's Story's game graphics were designed to run on the quality of mid-range computers found in many churches. Thus our models, for example, are low-polygon. Your kids won't notice that! But your serious gamers might by comparison to the multi-million dollar Xbox games they are used to. Our goal is to make software that's usable by churches, not just those with brand new computers.

Note: This game will be completely rebuilt, updated and re-released late Fall 2008. The "Walking Robin" on the right here shows the new model and level of detail we are working at. See our Exodus Adventures CD page for a better idea of the specs, models and graphics we are using for Joseph 2.0. Previous owners of Joseph's Story CDs will be offered a super generous 'update' discount. And the current version will have a nice discount until the new one is released.

 

Read our Free Outline and
Teacher's Guide to Joseph's Story

 

Print our free Player Handout
with Game Tips (.pdf document)
 

Print a Large Map of the Game
suitable for posting during your lesson (pdf)

PREVIEWS:
View a 4 mb Video Demo of some of Joseph's Story amazing content

(110 seconds, 4mb Quicktime movie)

View a 1 mb Video Demo
(75 seconds, lower resolution, 1 mb Quicktime movie)

View Additional Game Graphics from Robin's Photo Album

Teacher's Lesson Notes:
Our primary goal in this game is to teach the scope and sequence of Joseph's enormous story. It takes about 35-45 minutes to make it through the ruins depending on student age and whether they stop to ponder all the ponderables. We recommend this program for grades 2 through grade 12.   2nd and 3rd graders will enjoy it, but will need assistance -or- extra time. Many of us have gone through it with younger children -guiding their mousing and keyboarding, taking some shortcuts, and helping them to solve the game's many puzzles.

Save/Load features make it possible to resume a journey at a later time. Joseph can be completed in one 40 minute time period, but can easily stretch over two or three class periods. The gameplay is very engaging and they'll want to play it several times -even after class. We've even provided secret "jump points" hidden in the game so that a teacher can take students back to certain parts of the story or the Dig Crew's bible studies.

* If you have never played a game in this style, we recommend that adults let a teen show them how.

* Young players will need time to get used to the game controls. It is recommended that younger players have older ones to help, or have time to preview the software. Teacher preview is a must.

The program has some fun playful stuff in it but nothing scary. After the expedition, players can jump back to anywhere in the ruins to review the Bible studies more in-depth, or fly a helicopter around the Pyramids, or listen and reflect on the rock song "Go Where the Spirit Says Go," or raise havoc with your water cannon in the Mad Hippo Maze. 

 

Special Joseph's Story Resource LINKS:

 

View Additional Game Graphics from Robin's Photo Album

Return to the Main Page at Sunday Software

A Few Customer Reviews:

Wow Neil, Joseph is very cool. My kids loved it. It was an extra special kick-off Sunday. ~Ashley Franks, Emmanuel Baptist, Atlanta GA.

The Joseph game is the single most popular with the elementary-age boys in my class. I originally worried the Joseph game lacked the didactic quality of some other games, but in fact I have found after repetition, the kids do not ask for the help they used to need when facing the eyes/scarab puzzles and the cupbearer/baker doors. The fact that so much of the content is spoken and unavoidable makes it one of the best, in my opinion.  ~Tim Hartley, St. Paul MN.

At first I was upset that I couldn't run it on my old computer. But then I put it on our new computer and realized how much good hardware matters. This is a wonderful way to learn. ~John Anthony, Shaker Hts Ohio

Dear Neil, I am really bummed. My daughter kept going through the Joseph ruins last night on our home computer. Sunday morning we discovered our church computer was too old to run it. But I'm also really happy, because my daughter proceeded to tell the entire Joseph story to the class. Joseph woke me up to how out-of-date our lab was. I'm meeting with the pastor on Monday. ~ Deb Zimmerman, Palos Hills, CA.

"This is the best game ever in here." --Austin Cannon, Hilliard Presbyterian, Hilliard Ohio

"My kids really enjoyed this game." ~Leslee Kirkconnell, 1st Pres. Gainesville FL

Dear Neil.... We’ve been doing the story of Joseph for about the last 4 weeks. When the kids had the opportunity to finish out the game they were glued. Their parents literally had to pull them out of the room. It is awesome to see these kids sitting in front of a computer with their bible in hand trying to make sure they get every aspect of the story correct. ~Terry Hearn, Memorial UMC, Powder Springs, Georgia