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Joseph's Story |
See Joseph's Story 2.0
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Above-right you can see a picture of me entering the Dig Tent. I wonder why nobody was there at the Dig HQ to greet me? Maybe they're all down in the ruins. Tell Grandpa I liked the opening 'overview' of the story of Joseph. It's a good thing I collected some supplies and studied a few things before going down. I wouldn't have believed it without my own eyes ... Flash!
I get it... Joseph has apparently recreated
his life's story down here for us to discover.
View the
VIDEO I made of some of my trip
DAY TWO:
These ruins have somehow
activated Joseph's story. It is unfolding in front of me. The
strange Egyptian story-telling machinery of this place thinks that I am Joseph!
I've found Joseph's cup and I'm on my way up to see Grampa Dabney because I think it may be the solution to the secret behind these ruins. He looks so small up there by the obelisk. Diary, Remind me to thank Grandpa for the new Audio CD rock 'n roll song about Joseph. I blasted it from the speakers in the Dig Tent just before I took a helicopter ride over to the pyramids. Do you want to hear a short music clip from it? Be my guest >> go-sample2.wav This is a compressed clip of it I've posted here in my online Diary. Note to Grandpa Dabs: If you're reading this, I found your
notes for tonight's Bible study on Joseph. You dropped them near
the rear entrance of the Dig. I enjoyed talking to Joseph's brothers too.
Very interesting questions they asked. |
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Play begins in Robin's dorm room where she receives a phone message to join her grandfather at the dig site in Cairo. She hops a plane and must find the helicopter at the airport, then find the Dig Tent and land. Once in the tent, Robin collects a water blaster and proceeds down into the ruins. As Robin is guided by your students through the ruins, they trace the path of the story of Joseph --the coat of many colors, the dreams, the well rejection by brothers, Potiphar's house, Pharaoh's prison, the Baker and Cupbearer's dreams, service to Pharoah, and reconciliation with his brothers. When Robin gets too close to the well, she falls in it and the real adventure begins. The game begins to think Robin is Joseph. The slave traders come after her, Potiphar's guards arrest her, Pharaoh speaks with her. Only when Robin finds Joseph's cup do the game/ruins return to normal. When Robin finds her Grandpa Dabney at the dig, she gives him the cup which triggers a final event in which Robin can go hear what is in the brothers' hearts --and learn the true meaning of the Joseph story. The ruins themselves contain numerous stop & ponder Bible studies left there by the Dig crew. At the end of the journey, Joseph's brothers voice insights and questions. Teaching Notes: Ideally, this game REINFORCES your previous Bible study of the story. But the game itself is a good introduction to the overall story, --as it plays through the Bible story elements in sequence. Please note: Joseph's Story IS challenging. Without help, younger children may have trouble navigating it. Older children and youth will need TIME to play through it. 30 minutes minimum. We strongly encourage teachers to print the free game guide (it includes a map and shortcuts). And we strongly recommend printing the free Student guide and Worksheet to guide your students. Age Range: It takes about 30 minutes to get through the ruins if you're new to the game. Add another 5 to 10 minutes of discussion. Joseph's Story CD has plenty in it to last over two lesson's worth, and your students will want to explore and play it more than once.
On Sale $19 for one, $17 each for two to four copies.
View a 4 mb Video Demo of some of Joseph's Story amazing content (110 seconds, 4mb Quicktime movie)
View a 1
mb Video Demo
Save/Load features make it possible to resume a journey at a later time. Joseph can be completed in one 40 minute time period, but can easily stretch over two or three class periods. The gameplay is very engaging and they'll want to play it several times -even after class. We've even provided secret "jump points" hidden in the game so that a teacher can take students back to certain parts of the story or the Dig Crew's bible studies.
The program has some fun playful stuff in it but nothing scary. After the expedition, players can jump back to anywhere in the ruins to review the Bible studies more in-depth, or fly a helicopter around the Pyramids, or listen and reflect on the rock song "Go Where the Spirit Says Go," or raise havoc with your water cannon in the Mad Hippo Maze.
Special Joseph's Story Resource LINKS:
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