Content Rich ~ Lesson Designed ~ Animated & Humorous!

This is a program that makes the lesson STICK
...and keeps them coming back for more.

Join Capt Paul Hammer, Lt. Stu Dent,
and Shelbot the Overly Brainy Robot

on a "Great Commission Adventure" to teach the Gospel
on newly discovered worlds.

Three complete adventure lessons:

  1. The Baptism of Jesus
  2. The Last Supper & Foot Washing
  3. The Road to Emmaus

Each interactive software lesson brings you to a new planet and new aliens who need to learn the story. Lt. Stu must translate the lesson into a message they can understand. And he gets plenty of help from Shelbot and Capt Paul, as well as the aliens.

Highlights:

Mission #1: On the underwater Planet Vet you'll meet Minister Gil Filtafish and use the BABEL 4000 translator to figure out how to explain "baptism" to aliens who live underwater. (What would John the Baptist wear underwater? What does the symbol of water mean? ...and what other symbol might these aliens better respond to that would mean the same thing?) The BABEL 4000 allows your students to re-tell the story of Jesus' Baptism in a very memorable, albeit, "underwater" way by selecting from new Vetian words, constructing the scenes, re-outfitting John the Baptist for underwater ministry, and then playing it back to great effect!

Back aboard the Tarsus, Capt Paul explains Baptism to Stu in a presentation, and then quizzes him (your students). There's also a fun Baptism "Pipes" puzzle-like game that gives you info about Baptism -which are in fact the answers to a fun quiz which appears at the end of the Pipes game --if you were paying attention.

See several screenshots from the Planet Vet ~ Baptism Lesson

Mission #2: On the Planet Whammo Stu plays a story game with Chief Wackimac and his tribe of alien Robots to get the story of the Last Supper right! You'll find out why the planet is called "Whammo" when the robots begin to make a lot of mistakes in their retelling of the story. Your students will need to pay attention and maybe even consult their Bibles to be sure they are helping the Whambots tell the story correctly.

After the story, Stu can play a Whammo game about the meaning of the Passover-Seder meal and its connection to the Lord's Supper. He can also learn more about the Passover-Communion connection by playing a game in the Whammo Labs "robot recycling plant."  A final (ecumenical) presentation about the practice of communion takes place back aboard the ship.

Mission #3: On Ice Moon Alpha, Lt Stu encounters strange snow creatures ready to learn the story of Jesus on the Road to Emmaus. At first, Stu is mis-identified as a danger by "Flinger" -a snowball-throwing Snoballian.

After a snowball game, Teacher Snobob appears to settle things down. He invites Stu to help them dramatize their Emmaus play. Shelbot downloads the "Stagecraft 4000" to help Stu dramatize the story with the Snoballians as the actors. The Stagecraft 4000 allows your student to design the actors, place them in the scenes, -and add scenery, sound effects, and music to dramatize the script. Then they play it back. (It's very creative and your kids will want to make several versions -re-learning the story each time. Sneaky, huh?). fyi: Jesus is portrayed with an ice halo by one of the Snoballians  :-) 

To cap off the visit to Ice Moon Alpha, Captain Paul leads the Snoballians (your students) through a very special INTERACTIVE reflection activity about "how we see Jesus today" ...and how we can help OTHERS see Jesus.

More learning surprises and activities in each story!

The Opening...

Jesus in Space opens like a Sci-Fi movie "...somewhere in the Alpha Omega System." After meeting Stu, Paul and Shelbot, suddenly an asteroid field appears and students must blast their way through. Then a message comes in from Commander Grossman, the one-eyed alien leader of Great Commission Control.

The three missions are then presented for you to select from. But you can skip all that if you need to. Jesus in Space has an exceptional navigational menu that lets you jump forward or back to any activity in the CD.

Without skipping, each mission could last up to 30 to 35 minutes.


Stu with Chief Wackamac on the planet Whammo

 


Jesus at the Last Supper
-as re-enacted on the planet Whammo


Jesus in Space CD is fun interactive lesson software for ages 5-15.

View Video Clip "Trailer"
for Jesus in Space CD

View 3 Student Mission Handouts
Printable student handouts for each story
on the CD.

View the Teacher's Outline
to the Program

View MORE graphics and description
from the program

View graphics from Stu's visit to Planet Vet and the story of Jesus' Baptism

Read about the theology/presentation of Jesus as an alien

SYSTEM SPECS & PRICING

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Reviews and Raves
 

Read how this CD costs 43 cents per Kid

 

Stu meets up with Teacher Snobob and "Flinger"
on Ice Moon Alpha to help them learn the story of Jesus on the Road to Emmaus.


Great Commission Control has sent the Tarsus to explain Baptism to
Minister Gil and his sea church on the Planet Vet.

 


The BABEL 4000 is used by your students -with Shelbot's help,
 to retell the story of John and Jesus to a bunch of aliens who live underwater.



John the Baptist (as designed by your students) meets up with
the Vet-ian version of Jesus.

Screenshot from the Whammo Labs... a quiz about the Last Supper Story. Stu runs through the lab avoiding whacking robots and looking for safes which contain parts of the Seder meal (karpas, egg, bitter herb). The safes can only be opened by answering a question correctly. As Stu is rewarded with the Seder element, he makes a brief comment about what it is, and what it means in the story.


The Tarsus in action against careening asteroids...

Jesus in Space features many many games, most of which teach the content, but some of which are simply REQUIRED to save the ship.

Games on the CD include:

Asteroids Blasting
Descent through Electric Eel Ocean
Baptism Water Pipes
Ice Moon Alpha Snowball throwing game
Whammo Labs Seder game

In addition....the BABEL 4000 and Stagecraft 4000 storytelling devices feel like games to the kids because they get to add their own effects and props to the stories.
 

 

Shelbot is the brains of the mission. She narrates several optional instructional pieces about key subjects, including presentations about the meaning and practice of Baptism and Communion. Content about baptism and communion is ecumenical. Shelbot wouldn't have it any other way!

 

 Read The Story Behind of Jesus in Space

 View Video "Trailer" of Jesus in Space in action 

 Reviews and Raves

 View/Print the 3 Student Mission Handouts (pdfs)
Printable student handouts for each story on the CD.

 View the Teacher's Guide to the Program

 View MORE graphics and description from the program

 

System Specs:

Windows Me/XP/Vista and Windows 7.

Minimum: 800 mhz or higher. 512 mb Ram or higher. 8 mb videoram or higher. 

Mac OS 10 compatible!

Pricing:
 $29 for one copy
Greater discounts when ordered in quantity!
See
Online Order Form for our quantity pricing.


See the online order form for great 5+ copy Site License Pricing!

 

What is a site license?

Questions? Email Neil at neil@sundaysoftware.com

Read: The Story Behind of Jesus in Space

 

Theology and Presentation Notes:

Is Jesus in space on this CD? Sort of.... The crew of the Starship Tarsus are the ones who visit these three alien worlds where the Gospel has recently been shared. They have to help teach the stories in images the aliens will comprehend (sort of like Sunday School!). For example, on Ice Moon Alpha, the Snoballians learn and re-tell the story of Emmaus with Lt. Stu's help. Because the Snoballians act out all the parts, Jesus looks like a Snoballian, complete with ice halo.

On the planet Whammo, the Whambots are attempting to re-enact the story of the Last Supper, thus all the disciples and Jesus look like robots. On the planet Vet, John the Baptist is shown as a Vetian living underwater. Instead of wearing camel's hair and baptising with water, the kids can have him wear clams and baptize with octopus ink or bubbles, or sand. (The idea is to help kids see the symbolism of the water and consider what that symbolism is trying to tell us.) And they have to figure out how to 'translate' the story of Jesus' water baptism to creatures who live underwater. The "twists" are intentional, as well as, humorous. Seeing these familiar stories through alien eyes & images is not only fun, it brings focus and creates strong memories.

Our goal is to explain important concept in memorable ways and kid-friendly language, and to give YOU the teacher plenty of PROMPTS to discuss the meaning and practice of the sacraments in a way that's comfortable with your tradition.

 

"Jesus in Space" ~ Copyright and Trademark, Sunday Software Inc.