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System Specs Pricing
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Reviews and Raves
Join Capt Paul Hammer, Lt.
Stu Dent,
and Shelbot the Overly Brainy Robot
on a "Great Commission Adventure" to teach the Gospel
on newly
discovered worlds.
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Three complete adventure lessons:
- The Baptism of
Jesus
- The Last Supper &
Foot Washing
- The Road to Emmaus
Each of the 3 interactive lessons
takes
you to a new planet and new aliens who need to learn the story.
Lt. Stu must translate the lesson into a message they can
understand. And he gets plenty of help from Shelbot and Capt
Paul, and the aliens.
Memorable, fun, wide-age
range, and content rich!
A completely new version
of this webpage description with new resources can be viewed at
www.sundaysoftware.com/site/jesus
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Mission #1: On the underwater
Planet Vet
After
landing on the Planet Vet, Lt Stu meets
Minister Gil Filtafish, then he makes plans to use the
BABEL 4000
translator to translate
the story of Jesus' baptism and the words of John the
Baptist in a way that will make sense to
aliens who
live underwater.

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Shelbot beams down the BABEL 4000 Computer
which challenges Lt Stu (your students) to translate the story
of Jesus' Baptism and John's message into Vetian underwater
language.
The BABEL 4000 gives them huge number of Vetian words to
select from, and allows them to construct the scenes in
the story using Vetian images and metaphors. The kids get to re-outfit John the Baptist for underwater ministry
(octopus suckers instead of camel's hair?), and then
play it back to great effect. It's an activity that produces new
results each time they use it, and plenty of discussion
opportunities about what the concepts and words of
baptism mean to us.
Back aboard the Tarsus, Capt Paul explains Baptism to Stu
in a presentation, and then quizzes him (your students). There's
also
a fun Baptism "Pipes" puzzle-like game that gives you
info about Baptism -which are in fact the answers to a fun quiz
which appears at the end of the Pipes game --if you were paying attention.
See more screenshots from the Planet Vet |
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Mission #2: On the
Planet Whammo
After
landing, Stu plays a story game with Chief Wackimac and his tribe of
alien Robots to help them get the story
of the Last Supper right!
You'll find out why the planet is called "Whammo" when
the robots begin to make a lot of mistakes in their retelling of
the story. Your
students will need to pay attention and maybe even consult
their Bibles to be sure they are helping the Whambots tell the
story correctly.
After the story, Stu can
play a Whammo game about the meaning of the Passover-Seder meal
and its connection to the Lord's Supper.
He can also learn more
about the Passover-Communion connection by playing a game in the Whammo Labs "robot recycling plant." A final
(ecumenical) presentation about the practice of communion takes place back
aboard the ship.
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Mission #3: On
Ice Moon Alpha
| Lt Stu encounters strange snow creatures ready to learn the story of
Jesus on the Road to Emmaus.
At first, Stu is mis-identified as a
danger by "Flinger" -a snowball-throwing Snoballian.
After a
snowball game, Teacher Snobob
appears to settle things down. He invites Stu to help them
dramatize their Emmaus play. |
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Shelbot downloads the "Stagecraft
4000" to help Stu dramatize the story with the Snoballians
as the actors. The Stagecraft 4000 allows your student to design
the actors, place them in the scenes, -and add scenery, sound
effects, and music to dramatize the script. Then they play it
back. (It's very creative and your kids will want to make
several versions -re-learning the story each time.
Sneaky, huh?). fyi: Jesus is
portrayed with an ice halo by one of the Snoballians :-)
To cap off the visit to Ice
Moon Alpha, Captain Paul leads the Snoballians (your students) through
a very special INTERACTIVE reflection activity about
"how we see Jesus today" ...and
how we can help OTHERS see Jesus.
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More Highlights
Below |
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A completely new version
of this webpage description with new teaching resources can be viewed at
www.sundaysoftware.com/site/jesus
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System Specs:
Windows XP/Vista/Windows7/8 and Mac OS 10.0-10.6 compatible.
System Minimum:
800 mhz or higher. 512 mb Ram or higher.
8 mb videoram or higher.
Age Range:
Ages 5-15.
Certain content is tucked in especially for the older students.
Younger kids will need some help navigating. Jump Menus allow
leaders to select or bypass certain content. |
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A completely new version
of this webpage description with new resources can be viewed at
www.sundaysoftware.com/site/jesus
MORE HIGHLIGHTS from
Jesus in Space:
The
Opening...
Jesus in Space opens like a
Sci-Fi movie "...somewhere in the Alpha Omega System." After
meeting Stu, Paul and Shelbot, suddenly an asteroid field
appears and students must blast their way through. Then a message
comes in from Commander Grossman, the one-eyed alien
leader of Great Commission Control.
The three missions are then
presented for you to select from. But you can skip all that if
you need to.
Jesus in Space has an exceptional
navigational menu that lets you jump forward or back to
any activity in the CD.
Without skipping, each
mission could last up to 30 to 35 minutes. |
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Screenshot from the Whammo
Labs... a quiz about the Last Supper Story. Stu runs through
the lab avoiding whacking robots and looking for safes which
contain parts of the Seder meal (karpas, egg, bitter herb).
The safes can only be opened by answering a question
correctly. As Stu is rewarded with the Seder element, he
makes a brief comment about what it is, and what it means in
the story.

Shelbot
is the
brains of the mission. She narrates several optional instructional pieces
about key subjects, including presentations about the meaning and
practice of Baptism and Communion.
Content about baptism and communion is ecumenical. Shelbot wouldn't have it any other way!

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The Tarsus in action against careening asteroids...
Jesus in Space
features many many games, most of which teach the content, but
some of which are simply REQUIRED to save the ship.
Games on the CD
include:
Asteroids
Blasting Descent through Electric Eel Ocean Baptism Water Pipes
Ice Moon Alpha Snowball throwing game Whammo Labs Seder
game
In addition....the
BABEL 4000 and Stagecraft 4000 storytelling devices feel like
games to the kids because they get to add their own effects and
props to the stories.
Read
The Story Behind of Jesus in Space
View
Video "Trailer" of Jesus in Space in action
Reviews
and Raves
View/Print
the 3 Student Mission Handouts (pdfs)
Printable student handouts for each story on the CD.
View
the Teacher's Guide to the Program
View
MORE graphics and description from the program
View
Flinger's Jesus in Space Tech Page |
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Theology and Presentation Notes:
Is Jesus
in space on this CD? Sort of.... The crew of the Starship Tarsus
are the ones who visit these three alien worlds where the Gospel has recently been shared.
They have to help teach the stories in images the aliens will
comprehend (sort of like Sunday School!). For example, on Ice Moon Alpha, the Snoballians learn and
re-tell the story of Emmaus with Lt. Stu's help. Because the
Snoballians act out all the parts, Jesus looks like a Snoballian,
complete with ice halo.
On the planet Whammo, the bative Whambots
are attempting to
re-enact the story of the Last Supper, thus all the disciples
and Jesus look like robots. On the planet Vet, John the Baptist
is shown as a Vetian living underwater. Instead of wearing camel's hair and baptising
with water, the kids can have him wear clams and baptize with
octopus ink or bubbles, or sand. (The idea is to help kids see
the symbolism of the water and consider what that symbolism is
trying to tell us.) And they have to figure out how
to 'translate' the story of Jesus' water baptism to creatures
who live underwater. The "twists" are intentional, as well as,
humorous.
Seeing these familiar stories through alien eyes & images is not only
fun, it brings focus and creates strong memories.

Our goal is to explain important
concept in
memorable ways and kid-friendly language, and to give YOU the
teacher plenty of PROMPTS to discuss the meaning and practice of
the sacraments in a way that's comfortable with your
tradition.
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