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Three complete adventure lessons:
- The Baptism of
Jesus
- The Last Supper &
Foot Washing
- The Road to Emmaus
Each interactive software lesson brings
you to a new planet and new aliens who need to learn the story.
Lt. Stu must translate the lesson into a message they can
understand. And he gets plenty of help from Shelbot and Capt
Paul, as well as the aliens.
Highlights:
Mission #1: On the underwater
Planet Vet
you'll meet Minister Gil Filtafish and use the
BABEL 4000
translator to figure out
how to explain "baptism" to aliens who
live underwater.
(What would John the Baptist wear underwater?
What does the symbol of water mean? ...and what other symbol
might these aliens better respond to that would mean the same
thing?) The BABEL 4000 allows your students to re-tell the story
of Jesus' Baptism in a very memorable, albeit, "underwater" way
by selecting from new Vetian words, constructing the scenes,
re-outfitting John the Baptist for underwater ministry, and then
playing it back to great effect!
Back aboard the Tarsus, Capt Paul explains Baptism to Stu
in a presentation, and then quizzes him (your students). There's
also
a fun Baptism "Pipes" puzzle-like game that gives you
info about Baptism -which are in fact the answers to a fun quiz
which appears at the end of the Pipes game --if you were paying attention.
See several screenshots from the Planet Vet ~
Baptism Lesson
Mission #2: On the
Planet Whammo
Stu plays a story game with Chief Wackimac and his tribe of
alien Robots to get the story
of the Last Supper right! You'll find out why the planet is called "Whammo" when
the robots begin to make a lot of mistakes in their retelling of
the story. Your
students will need to pay attention and maybe even consult
their Bibles to be sure they are helping the Whambots tell the
story correctly.
After the story, Stu can
play a Whammo game about the meaning of the Passover-Seder meal
and its connection to the Lord's Supper. He can also learn more
about the Passover-Communion connection by playing a game in the
Whammo Labs "robot recycling plant." A final
(ecumenical) presentation about the practice of communion takes place back
aboard the ship.
Mission #3: On
Ice Moon Alpha,
Lt Stu encounters strange snow creatures ready to
learn the story of
Jesus on the Road to Emmaus. At first, Stu is mis-identified as a
danger by "Flinger" -a snowball-throwing Snoballian.
After a
snowball game, Teacher Snobob
appears to settle things down. He invites Stu to help them
dramatize their Emmaus play. Shelbot downloads the "Stagecraft
4000" to help Stu dramatize the story with the Snoballians
as the actors. The Stagecraft 4000 allows your student to design
the actors, place them in the scenes, -and add scenery, sound
effects, and music to dramatize the script. Then they play it
back. (It's very creative and your kids will want to make
several versions -re-learning the story each time.
Sneaky, huh?). fyi: Jesus is
portrayed with an ice halo by one of the Snoballians :-)
To cap off the visit to Ice
Moon Alpha, Captain Paul leads the Snoballians (your students) through
a very special INTERACTIVE reflection activity about
"how we see Jesus today" ...and
how we can help OTHERS see Jesus.
More learning surprises and
activities in each story!
The
Opening...
Jesus in Space opens like a
Sci-Fi movie "...somewhere in the Alpha Omega System." After
meeting Stu, Paul and Shelbot, suddenly an asteroid field
appears and students must blast their way through. Then a message
comes in from Commander Grossman, the one-eyed alien
leader of Great Commission Control.
The three missions are then
presented for you to select from. But you can skip all that if
you need to.
Jesus in Space has an exceptional
navigational menu that lets you jump forward or back to
any activity in the CD.
Without skipping, each
mission could last up to 30 to 35 minutes. |