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What a pleasure it is to be writing
to you about The Fall of Jericho CD. It's very existence as multimedia
software is a testament to the faithfulness of its creator, our
persistence and loyalty to the developer, and the support of
many of you.
Jericho was originally released under the name Journey to
the Promised Land. We found the original developer and worked
with him as he rewrote the program in a newer program language,
revised all the graphics and sounds, AND built us an easy to
use QUESTION EDITOR. We also had him put in several special features
just for the Sunday School: a short game option, all games beginning
at question #1 in a set, and sequential or random selection option
for questions. The program was redeveloped AGAIN a few years ago with
all new graphics and sound. It has been a bestseller ever
since then. Thanks for supporting our efforts! <><
Neil MacQueen, Sunday Software
Installation:
Jericho
installs completely to your harddrive. Store the CD for safekeeping.
Remember, one copy of the program can only be copied to one PC!
That's Federal Law, and also the 8th Commamdment.
The Question Editor
Jericho comes with a starter set of general Bible trivia,
however, you'll most likely want to create
your own sets using the Question Editor which installs when you
install the game. Click
Start | Programs | Jericho and select Question
Editor
to open the editor. In general, you'll want to create 30 to
35 questions per question set for two teams or more to race
to Jericho without repeating questions. This number will vary
depending on the difficulty of material and age of players.
 Jericho Game Play Options
(for
versions so equipped, 2001 and recent)
All games begin with question number one each time the
question set is selected at the beginning of a game. Thus, you
need only write about 30 to 40 questions on a subject, fewer
if you want the questions to repeat.
HOT TIP:
If you want
a short game and only want to write about 20 questions, select
"Short Game" option from the Jericho Options menu so
you can also get to Jericho faster.
Transfering Questions Sets to Other Computers
Your
question sets can be transferred from one computer to another
via diskette or flashdrive if you have legally installed another copy of
Jericho for that other computer. In earlier versions of Jericho look for .TXT files
in the Jericho program directory on the harddrive. In the latest
version of Jericho they have a ".mdb" filename
extension. Copy them to a flashdrive or diskette and transfer them to
your other computer that has a copy of Jericho installed. "Paste"
your question set in the Jericho directory on your harddrive.
Please note: One Fall of Jericho quiz game CD can only be copied
to one computer. Copying question sets assumes you have purchased
an additional copy of the program.
 What is the "Database Converter
Utility" found in the program menu icons?
This
converter is for those of you who may have created a question
set under an earlier version of Fall of Jericho, and want to
import that file for use with Fall of Jericho. If you do not
have old sets you want to convert, you can delete this icon.
Please note:
The "Teaching Tips" found on
the CD are an older version that the one you are currently
looking at.
The New Teaching Tips for Fall of
Jericho
Fall of Jericho and programs
like it have been in use for many years. Here are some of my
best insights.
The Importance of Quizzing
Like many of you, our ministry believes in the power of quiz
software to reinforce student memories. For years many Sunday
Schools have taught lesson after lesson without helping students
refresh those memories over time. The result? -- biblically illiterate
youth and adults. Early on in the Sunday School computer lab
movement, many of us recognized the power of computers to reinforce
content and test for comprehension. The Fall of Jericho makes
testing and refreshing -fun.
How many Priests Did
Saul Kill at Nob?
What kind of questions and answers can best accomplish our teaching
goals? The answer, as you might suspect, is not to write mere
trivia. Asking about Elijah in one breath and Paul in the next
does little to reinforce memories or build comprehension. To
illustrate the absurdity of many Bible trivia questions I frequently
use my favorite: "How many priests did Saul kill at Nob?"
The correct answer: "who cares!"
How to Help Your Students
Mine Their Memories
Asking just one or two questions would barely begin to scratch
the surface. Instead, we need to create series of questions
on subjects that force our kids to mine their memories -dig into
them. One good question should be followed by another that
digs deeper into the subject. Instead of just asking the trivial
question, the question should retell important information and
ask more fundamental questions such as "Who was Saul?"
"Why was he upset?" and..."What was the effect
of his anger?" Good questions are as important as the answers.
The following three questions are pulled from twenty-five questions
I wrote about Joseph that illustrates "mining" student
memories. This technique can also be seen in the set of questions
about the Bible that follows.
13. How did Joseph get to Egypt? He was sold as a slave He went
there to find food He went to free the slaves He went there on
business
14. Who sold Joseph into slavery in Egypt? Jacob, his father
His enemies His brothers Pharaoh
15. Why did Joseph's brothers sell him into slavery? Joseph was
mean They were jealous of him Joseph was the youngest Money for
food
Stick to the Subject
You can spot trivial questions sometimes by the way they bounce
from subject to unrelated subject. Instead, series of questions
should be asked that focus on a subject or related subjects.
Note how the questions get at both the content and the meaning
of the content.
The following quiz set illustrates several important quiz writing
techniques. Notice how one question builds on the preceding question
rather than jumping into a new subject. Notice also how the answer
to a question can be found in the preceding question and how
a preceding question's answer can be reiterated in the follow-up
question.Read through the following questions and answers to
see these concepts in action.
1. The Bible is really not ONE book but many books in a collection.
What does the word "Bible" mean? book collection God's
Word The Word
2. How many different books are there in THE BOOK? 33 36 66 73
3. The 66 books of THE BOOK (The Bible) were written by: Moses
The Disciples Several people Many people
Skipping to question 6....notice how the content comes back
around:
6. God's Spirit guided ____ writers to write ____ books for the
bible. A few/36 a few/66 many/66 many/63
7. The two main parts of the Bible are: The Old and New Testaments
Genesis and The Gospels Psalms and Gospels Christmas and Easter
8. The word "Testament" means: "part" "book"
"covenant" "inspiration"
9. A "Covenant": is "a holy book" is "an
agreement" is "a history" is "an inspiration"
If you just skimmed over the above questions, let me suggest
that you go back and read through them. Notice how the question
content can end up in a later question answer, and vice versa.
This kind of attention to question set construction helps your
students learn better.
"Oh Teacher....What's
the Answer? "
When they are stumped, you want your kids to ask each other and
ask the teacher for help. Too often, however, teachers don't
offer help, they instead offer the answer! Counsel your teachers
to view every "I don't know" response as an opportunity
for discovery. The best way to help is to have the students re-read
the question and the possible answers, discussing each one.
Question:
In what book of the Bible can you find the story
of Noah? Possible answers: Genesis, Exodus, Mark, Acts Student Response: "I don't know this one."
Teacher Response: "What is the story of Noah about and when
does it take place?" "What is the story of the Exodus
about?"
** Try and limit the number of possible answers to around three
for 3rd through 6th grade and two for Kindergarten through 2nd.
Yes, I did say Kindergarten, --they can't read, but they can
be read to! They enjoy the game play and can understand simple
questions and answers. You can put an '*' in the editing field
for answer number four.
Humor Them
Humor is essential to the quizzing enterprise. My quizzes were
peppered with jokes, puns, and other goofiness. I once asked
"What's on the top of the church's steeple?" ...only
to have the entire class rush out the door to go see!
Lesson Strategies for
Using the Fall of Jericho
Depending on many factors, you can use Jericho throughout the
year, at the end of every month, or during every class. Try several
strategies to see what works best for you. Question sets can
be created for general review, to test student competency, to
find out how well your lessons are being taught (!), and just
for fun. Create questions sets that quiz students on content
from other software, such as, Awesome Bible Stories CD. Plan out the question
sets you will need over the course of the year. I have always
found it easier to create several question sets in a row rather
than piecemeal throughout the year.
As you begin to create various
question sets, keep track of who has done which on a poster
board near the computer. Many churches let their young people
create their own question sets. This can be an extremely
effective way of reinforcing content in that the students have
to think through the content before creating it. Kids like seeing
their handiwork on the screen too. While they won't have time
to create an entire set, they will enjoy adding several questions
to a question set you have prepared in advance.
Last but not least, you'll find
that adults enjoy playing Jericho a lot. Come up with a fun question
set and run it during fellowship time on Sunday morning.
Tips on Game Play and
Question Writing
It takes about 60 questions
for two or three teams of fourth graders to get to Jericho and
see the walls come tumbling down without repeating questions.
Let me suggest, however, that repeating questions is a good thing
(depending on the questions). Writing 100 questions per question
set, however, can be quite a daunting task. Instead, write sets
of 35 to 50 questions set to run in sequential mode. If nobody
is at Jericho after the last question, the questions recycle.
- To play a short game, or if you only have 20 questions in
your set, SELECT "Short Game" Option from the menu
bar of the program.
- Include verse chapter and book
in your questions to get student to look up the answer. (The
Question Editor does have a separate field to input verse info,
but it will only show in the answer.)
- Many have found the most success
using Jericho with only two or three teams. Four teams can slow
play down significantly. Many will have student teams play only
a ONE player game with all students at that computer working
together.
- If you have multiple copies
of Jericho at different computers with the same question set,
the one player computer teams can race each other to see which
computer gets to Jericho first.
- Try not to pit individual players
against each other. Teammates can teach each other as they work
together.
- Instead of teams competing against
each other, consider having the ENTIRE CLASS compete as one team.
- You can also have up to four
teams each WRITE DOWN the answer they choose, then select the
right answer in the game to make the player(s) advance. Keep
track of individual team scores on a separate sheet.
- Another fun variation on play
is the RELAY game. Line up the entire class or two teams. One
by one the players come up to answer their question and try to
advance their player. Keep the question set short so that
questions repeat themselves often. This makes each person on
each team pay attention to all the questions, not just their
own.
- Have two teams of students do
some research and then type in 10 questions per team at the end
of a question set you have already begun. They'll enjoy seeing
their material come up added to your own.
- When one team is trouncing another,
swap some members. The more you do this, the more they'll get
used to it and enjoy the game rather than worrying about who
is winning.
- Create True/False questions by typing True in answer field #1 and
False in answer field #2. Place asterisks in fields 3 and 4.
Use Jericho in combination with
other programs to test what they learned in those programs. If
you have time, have the students researcj and add several questions
of their own to the question set you created on that material.
Technical Notes about
the CD:
- The Fall of Jericho CD loads
it's entire contents right onto your hard drive. Remember to
store your CD in a safe place.
- The CD contains ample on-disk
help files . If you need help, however, don't hesitate to call
us. These Teaching Tips are also located on the Help Files.
- Sets can be created on one computer
and transferred to another using a diskette. After creating a
question set, look for your question set by filename in the c:\program\Jericho
directory on your harddrive (for Jericho 3-D) or c:\jericho (for
Jericho 2-D). For example, say you named it "Ruth"
...look for c:\jericho\ruth.mdb (mdb stands for Microsoft Database
file) and copy that file to diskette, then copy it to your other
computer which has a copy of Fall of Jericho on it. It's legal
to copy your question set. It's illegal to copy your Jericho
CD to more than one computer. To run your question set in two
places requires TWO copies of the Jericho CD.
- Both Jericho, Concentration
and Where's Noah (the bonus programs on the CD) can be started
by selecting the START from the desktop and then looking for
them under Programs.
Hot Tip about Bible Concentration -a bonus game that comes with Jericho:
In the directory where Bible Concentration installs (c:\Bible
Concentration), look for answers.txt --a list of all the
puzzle scripture verses. Please note: Bible Concentration and Where's Noah
are bonus game thrown in by Mike the developer. They may not work on
some versions of Windows 2000/XP/Vista.
Please remember the 8th Commandment and copy each Jericho CD to ONE AND
ONLY ONE COMPUTER. Copying it to multiple computers is illegal.
It is wrong to teach the Bible with stolen materials! These Jericho
Teaching Tips are the copyrighted property of Sunday Software,
2004. They may not be reproduced for seminar or resource center
use, but may be copied for teacher use in the church which originally
received them. Comments and suggestions welcome! Call 1-800-678-1948
or email us to receive
more copies of Jericho and/or our latest Christian education
software catalog.
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