
Galilee Flyer Teaching Tips, Game & Flying
Instructions
and Background
Notes

View and print a separate Galilee Flyer Game Tips poster suitable for use in the classroom
The map you see above shows the Galilee Flyer terrain. Of course, in the game you actually fly down around the hills with everything in greater detail. This birds-eye view was created for teaching purposes only. A simpler version of this map appears on the airstrip at take-off. Notice the outer boundary and the valley which circles the outer boundary. If you fly into the outer boundary "sky wall" you will crash.
| Multiplayer
Tip: If
you have more than one student per computer, assign one to the
Mouse (to answer questions), one to the Arrow Keys (control),
and another to the A and Z keys (airspeed). Installation Tip: In version 1.2 of Galilee Flyer CD, we have included a folder on the CD that has version 1.1 of the game. The difference between the two versions is this: In version 1.1, the Easy Mode plane flies the same speed as the Hard Mode plane; and the airfield island floats above the Sea in version 1.1. Whereas in version 1.2 the Easy plane flies slower, and the airfield touches the Sea (and is thus easier to land on for younger players). |
Prior to Teaching with Galilee Flyer:
We strongly recommend that your students become familiar with the keyboard
controls, how to fly, and how to land prior to class time use.
Third graders might require up to 15 minutes of flying time to
become adept at flying and landing. Practice landing on the floating
island runway.
If you are scheduled to teach with Galilee Flyer, reserve no less than 30 minutes for your students to complete a mission. Older children will finish it faster. Younger children will need more time and help. The game is designed to cover the verses again and again, so running out of turns while collecting verses and having to start over again isn't necessarily a bad thing!
Lesson Plan Suggestions:
1. Pick one subject to study over a several week period and collect other teaching resources for it (videos, skit ideas, art projects, etc). Read the HELP file and this document and fly the game yourself.
2. Begin class by reading the passage, commenting, and parsing the vocabulary and images in the text. For example, do not assume children know what the "Kingdom of God" means. Each of these four subjects uses vocabulary and images that your students will MOST LIKELY be unfamiliar with. Don't assume they understand the words, let alone the concepts! Work on definitions, write words where students can see them. Have examples for more difficult concepts (such as "righteousness")Pass out a little quiz to see how many definitions they can remember.
3. Introduce them to Galilee Flyer and its operation. Demonstrate the controls if they haven't used them before. Work in pairs or threes. Make sure they take turns. Let one student work the arrow keys and another work the A/Z keys (airspeed) on the other side of the keyboard. See how well they can coordinate. Have a third student keep track of where they've been, and let this other student use the mouse to answer all questions. Remind them that "player ranking/score" is not merely a function of time, but accuracy. Remind them that they won't be penalized for reading --the clock will pause.
4. Let them fly the selected subject and encourage them to read all pop-up panels and answer questions, as well as, match scrolls. It may take them up to 20 minutes to collect all the verses. It will depend on their age and flying skill. Those getting finished early can fly again and SAVE their game if they run out of time to finish. Note: the scrolls appear in different locations each time the game is played. So if you have more than one copy of the game (legally) installed and studying the same subject, the location of the scrolls will probably be different on the two computers, and one may have a harder set of locations.
5. As a class, have everyone fly to the Discussion Ruins in the SE region (they'll know where it is now). If you have more than one computer, let each computer take a turn reading the discussion panel. Then discuss possible answers. This may be a good time to let students write down some notes. Some of the discussion panels will ask them to write things down. Some of the discussion panel activities can last up to another 15 minutes. Preview the panels. Younger groups may want to visit all three but only spend time on one or two. Older groups, if you have time, can handle all three panels.
VIDEO NOTES: The Videos accessible in Lord's Prayer and Beatitudes each last about 4 minutes long. They contain some great information but younger children may get wiggly. There is NO WAY to stop the videos once they get started. So only click "YES" to view a video if you have time and really mean it! You may want to save the videos for AFTER the flying game --and go view them as part of your discussion. Video Technical Tip: The videos will open to the full size our your game screen. It is recommended that you start Sermon on the Mount and Beatitudes games in "Window Mode" so that you can resize the screen and keep the videos from de-pixelating. Make sure your screen resolution is set to 800x600.
Other favorite resources for these subjects: free lesson plans on these subjects at www.rotation.org in the Lesson Exchange. Nest's animated videotapes are great for these subjects. The Visual Bible's Matthew videotapes are great for showing Jesus in Galilee teaching these lessons. You can view descriptions of these favorite videos and order online from http://www.sundaysoftware.com/videos
*Non-Lesson Use of Galilee Flyer:
Create a chart near your computer where students can list their high scores for various subjects they've flown. Offer incentives, such as Dairy Queen coupons, for achieving certain scores on certain subjects. Pick a "Galilee Flyer Subject of the Month" to have the kids fly and master.
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DISCUSSION TEXT Lord's Prayer Beatitudes
Kingdom Parables Sermon on the Mount
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Important
Flying Tips and Game Features
from Rip McErkel, Galilee Ace Pilot
to all my flying buddies...
To Start a Game... First select a subject. When you see the Galilee Flyer on the runway, press HOME to accelerate. A map will pop up telling you how many verses you need to collect. Look closely and you'll see some flying control notes too. Then click on the map and press HOME again to take off. Use arrow keys and Home/End keys to maneuver. Pressing ESC will raise the main menu again. It will also take you to the Quit button.
How to Win... Your job is to look for floating Verses in the landscape and correctly match the verse fragment you have found with the correct ending fragment of that verse which appears in the pop-up window. Extra verse comments will appear after you match a verse. If you don't match it correctly, you can fly around and open the floating verse again. Once you have matched all the verses for your subject, you will be notified to land back on the island. Hopefully you've practiced landing prior to playing for the verses!
Watch
your VERSE COUNTER in the onscreen display. It will tell you how many verses
you still have to find. Depending on which subject you are in, you will have
to match between 7 and 9 verses.
The
QUESTION Icons which float in the landscape are optional. Answer these
pop-ups correctly for flying bonus points.
Watch the Q and V icons as you fly. They will light up red, yellow, green as you fly closer to an icon floating in the terrain. Watch these closely to find slightly hidden V icons! Once you correctly match a verse, the floating V does NOT go away. If you get it incorrect, turn the plane around and try again. All verse fragments are found in two locations in the terrain, but you only have to match one of them to get credit for matching that verse.
The longer your flying time, the lower your potential score.
ACE INSTRUCTIONS
Be ready to resume flying after you have clicked out of
each verse/comment panels. If you have taken
the wrong angle of approach to a verse, you could be headed straight into
a mountain when you resume flying. Watch your approaches! Time
stops when reading content.
Arrow Keys control direction and altitude. The up/down arrows work like a stick in an airplane. Up arrow is the equivalent of pushing the stick forward to dive. You will notice that while turning the plane wants to dive lower. Tap your down arrow key to keep your nose up while turning!
Home/End Keys control the plane speed. It is possible to fly slowly (around 120) but you have to get the feel for the adjustments. A & Z keys also control the plane speed. We did this so another player could help. A joystick can be used to steer the plane. I recommend that you NOT fly at top speed when approaching difficult Verses, or when trying to land.
Steep mountains are difficult to climb over. Look for more gentle slopes to fly up. Sometimes you can coax the plane up a steep hill by quickly steering left and right as you press the down arrow key to gain altitude. The ground will not cause you to crash, but trees and buildings can be crashed into. You have 3 turns then game over. Flying THROUGH some of the ruins and under bridges will give you a power turbo boost.
Rip's Tips on Landing Safely and Getting your Pilot Ranking: First, approach the island runway from above on a long straight line, slowly descending to the front part of the runway. Get your airspeed down to about 120 by hitting your END key. As soon as you are over the front edge of the floating island, continually press the END key to kill your engine. The Galilee Flyer will sink like a rock, but generally not crash land if you bring it down on a flat surface somewhat slowly.
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Hard/Easy Game Options: In the Hard Game Option, you must fly the plane right into the floating V's or Q's to activate them. In the EASY OPTION, you merely have to fly near them. For younger students I recommend setting the game to "easy." Click ESC and select GAME OPTIONS to access the Easy/Hard Option control. You can do this during a game if you like.
Beware the Outer Boundary! Sometimes when you reach the outer-boundary of the terrain your plane slows down and you can turn back. Sometimes you crash into this boundary. The circular outer boundary is where the mountains stop and you can't see them in the distance. Look at the map during startup for more clues.
Use Your Compass! and Assign a Navigator... The Galilee Flyer is outfitted with a compass. It will help you remember which direction you need to head. If two or more flyers are at the computer, I recommend one of them be responsible for watching what sector of Galilee the plane is in, what it has already covered, and where it might need to go next. A systematic approach to scouring the landscape for verses is best. It also helps to correctly match them when found!
Scoring and Rankings: Galilee Flyer has a rather sophisticated ranking system. Fastest time isn't everything! The game calculated rankings using TIME, plus fewer turns/lives used, fewer times you take to correctly match verses, and more points for answering more questions. Answering questions also gives a time bonus. There is no time or point penalty for pauses in the game.
To Pause the Game: Press your PAUSE button on the keyboard (upper right corner of keyboard). To unpause it, press the Pause key a second time.
Save/Load: Press F2 during the game or via ESC-Main Menu to access the Save/Load features. NOTE: Once you crash and lose all your turns, your saved games are gone too!! The save/load feature is only for those games you must exit before completing --and you can later pick up where you left off by landing them.
Location of Scrolls: These change each time the game is played. In more than half of the games you'll play, you'll discover that most of the scrolls you need to find are located near the sea. In one or two scroll layouts, however, there are several scrolls scattered in the outer regions of Galilee. Which layout of scrolls you play is randomly determined.
The Videos... There are two videos in Galilee Flyer which can be activated when discovered (their icons look like old-fashioned cameras). If you select 'YES' the video will show full screen and cannot be quit from until it is over. Each video is about 3 minutes and features scenery from around Galilee. If you want to watch the videos in more compact form, select "Run in Window" as your game play option when Galilee Flyer FIRST loads up. That window is resizable and will allow you to keep the video windows small --thus making it look better.
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Technical Notes:
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Terrain Notes:
Our Galilee terrain is based on actual maps, however, some changes have been made to accommodate game play. For example, the Sea of Galilee in the game is much smaller so it doesn't take that much time to fly across it. The hill elevations in the game are slightly exaggerated so the kids can enjoy flying around hills and through valleys. In the above graphic and game there are fewer towns than in real life during the time of Jesus. Due to programming and memory restrictions we could only simulate a few towns and local trees. There are also no whales in the Sea of Galilee, but there one in our version!
The pictures which
accompany the following notes are courtesy of Dr. Terry Hulbert's
Walking in Their Sandals Bible Atlas,
a fine program carried in our catalog. I recommend you use it
as a follow-up to Galilee Flyer.
Mount of Beatitudes --a gently sloping hillside on NW shore, site of Jesus' Sermon on the Mount.
(Pictured right: The "Mount" is the small hill in the foreground on the right. Beyond the Mount is the plain of Gennesaret. In the distance are the Arbel Cliffs.)
Tiberias --built in 26 A.D. as a Roman resort town for Romans and Gentiles.
Kursi --one of the major fishing villages at the time of Jesus. Thought to be the location for the feeding of the 4000. A stone fish pond has been found at this location. (pictured here below)
Bethsaida -- a fishing village at the time of Jesus. Jesus
performed a unique healing at Bethsaida --restoring a mans
sight in stages (Mark 8:22-26).
Magdala --one of the small villages that dotted the shoreline in Jesus' day, home town of Mary Magdalene ("of Magdala").
Gamla --a fortified site above the Sea of Galilee not unlike the famous Masada fort but smaller. Attacked by the Romans in 66 A.D.
Capernaum
--location of Peter's house and homebase for Jesus during his
Galilean ministry. Capernaum was also a base for Jesus' followers
after his ascension. The ruins of Peter's house in Capernaum
have been located by archaeologists. The house was used and venerated
in the First and Second Century A.D. as a "house church"
and later a shrine honoring the apostle. A small church was built
over it in the 4th Century. Capernaum was a fishing town and
business center. Ruins of a large synagogue from the 1st Century
dominate the area. (Pictured right)
Arbel Cliffs --rocky cliff-like hills sometimes called the Horns of Hittim. Here the Crusaders were finally defeated by Saladin.
Jordan River --feeds Galilee from the north and empties southward in the Dead Sea.
Gadara --a Gentile city once known as the "Athens of the East." Jesus healed a possessed man from this town. One of the ten cities of the "Decapolis" (built by Romans to guard trade routes), a largely Greek city given to Herod by Caesar Augustus.
Hippus -one of the ten cities of the Decapolis (literally "ten cities") built to protect trade routes. A largely Greek/Gentile city given to Herod by Caesar Augustus, built on a hill (pictured). Jesus undoubtedly traveled through the region encountering many Gentiles.
Jesus boat and Galilee Shoreline
--In 1986 during a severe dry-spell,
water levels lowered dramatically in the Sea of Galilee. Researchers
found a 2000 year old boat buried in mud. The boat is 26 1/2
feet long, 7 1/2 feet wide and 4 1/2 feet high. It was probably
of the Sea of Galilee's largest class of ships. Fore and aft
sections were most likely decked and it probably had a mast,
meaning it could be both sailed and rowed. The boats you see
moving across the Sea in our game are smaller versions of "the
Jesus boat." Researchers say that there is a 1 in 1000 chance
that Jesus actually rode in this very boat.
Fishing was often done at night on the Galilee,
but trade goods moved by day from shore to shore. Recent discoveries
have located the remains of ancient stone piers or docks below
the current water level at many places around the lake. The water
is usually calm and the shoreline is easy enough in most places,
allowing boats to come near shore. The Gospels record Jesus
preaching from a boat on more than one occasion.
Near Capernaum there is a place called "Sower's Cove"
where tradition says Jesus preached. It is a natural amphitheater
where a speaker's voice is naturally amplified as they face uphill
standing on the water's edge or sitting in a boat in the cove.
Notes about Galilee:
The region of Galilee sits across major trade roads in the northern part of Israel. During some Old Testament times, parts of Galilee were not included in the Kingdom of Israel. In other Old Testament times, they were part of the "northern Kingdom" of Israel (as opposed to the southern Kingdom of Judah). The region was a gateway to travel northward into Lebanon, Syria and on to Persia. The Greeks, and later the Romans, fortified cities in the area to protect trade.
In the time of Jesus the Sea of Galilee was called "Lake Kinnereth" or in the Greek version -"Genessaret." The word means "harp" denoting the shape of the lake. The Romans renamed it "Lake Tiberias" in honor of Emperor Tiberias. In later years it took on the name of the region surrounding it, hence "Sea of Galilee." The word "Galilee" is Greek for "circuit" or "ring" in reference to the towns which were each connected to each other by a main road circling the water.
Its shores were populated by many small villages and a few small but somewhat cosmopolitan cities with bustling local economies in the time of Jesus. Since that time the region has been less populated. Galilee was often called "Galilee of the Gentiles" because it was heavily populated by non-Jews. Excavations are on-going in the region. They are changing the way we look at life in Galilee at the time of Jesus. Life in those times was more sophisticated that previously thought.
The Sea of Galilee is 150 feet deep at its deepest point and 680 feet below sea level -making it the lowest fresh water lake on earth.
Jesus spent the first years of his ministry travel this region. Most of his disciples are from the area. Having grown up far from Jerusalem among non-Jewish populations, it is often assumed that Jesus and his Galilean followers were more tolerant of non-Jews, and thus, Jesus and his disciples are put down as "Galileans" by those in Jerusalem who opposed him.
Text and map copyright 2005, Neil MacQueen,
Sunday Software
Pictures courtesy of Walking in Their Sandals Bible Atlas CD.
Printed from www.sundaysoftware.com/flyer-tips.htm
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