
Peter's House -Capernaum House 3-D Walk Through
We've excerpted one of the best video
clips from the long out of print Disciple's Diary CD.
A 3-D Walk Through of Peter's House in Capernaum.

This is an animated gif displaying some of
the images in the download.
The download is 3.8 mb.
>RIGHT
CLICK this link<
and select "Save Target As" and copy to your desktop.
You can run it from there....or copy it to a CD and take to another computer.
This is a Quicktime formatted movie. Open it using your Quicktime player.
What's the significance? In Matthew, the miracle of the paralyzed man happens at Peter's House. Luke adds the detail of the friends lowering the man down through the roof. Mark Chapter two has both elements together. Peter's House in Capernaum is a well-known archaeological site. It was a gathering place for early Christians and later had several churches built over it, which ended up preserving the underlying structure.
The 3-D walk through is based on the archaeology of the site and gives an extraordinary glimpse into the story. The video clip shows the courtyard and multi-room construction of the house found in that village. The clip is narrated and tells about the materials used to make roofs in that particular area. If you just let the clip run, it moves fast, but after seeing it once, grab the slider control to move through the video at a slower pace.
Discuss the style of the home, where animals might be kept, how many people could live there, etc. This will begin to help the students better imagine this early "base camp" for Jesus ministry. Capernaum is right on the Sea of Galilee along a central roadway. The village may have held 500 people and the man's friends were undoubtedly known to many people in the area. It speaks to the extraordinary courage THEY had to risk offending Jesus and the crowd by bringing their friend.
One of the interesting questions to ask kids is "how many people were the friends risking embarrassment in front of." Have them estimate the number of people in the Full House. Jesus is of course the hero of the story, but so are the men. They risked public ridicule, being chided by Jesus, and being rebuked by the religious authorities -no small sanction in those days.
A brief animated video clip of this miracle is found in the Bible Time Theater portion of the Life & Ministry of Jesus CD. The story is also one of the Lessons in Discovery's Life of Christ CD, which includes a quiz afterwards. If you happen to own a copy of Disciple's Diary from several years ago, open up the SEARCH JAR in the Archive and type "Capernaum." There are some pictures of Capernaum in there, including one surprising one showing the large church now built over the site. It looks like a giant UFO hovering over it. Another photo in Disciple's Diary shows how worshippers can look down through a large hole in the middle of the hovering church -down onto the ruins of the house of Peter.
Disciple's Diary was a neat program. Too bad it's long gone.
View more great software at www.sundaysoftware.com
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Teaching Tips & Sample Lesson Plan | Locations of Quest Game's 10 Scrolls Printing Tips: When printing from the Web, tell your
browser to not print the backgrounds! Introduction Disciple's Diary is a marvelously rich multimedia database about Jesus. The main feature of the program are 10 Periods in the Life of Christ as narrated by "The Disciple." After each of these short presentations the student can search the CD's content for that period by using the Search Jar (an icon seen during the narrated presentations. This same information, plus some new features and material are also arranged into a Quest Game that takes students through the CD's content. At the beginning of the program you can select either the Quest Game or the Archive/10 Periods section. Disciple's Diary is receiving a new wave of fans after several years being thought of as an "advanced program for advanced teachers." The guide you have in front of you is a breakthrough in understanding that makes Diary easier to use for more people. These important teaching insights from come some of Diary's early fans. Through trial and error, experience and insight, they have made Disciple's Diary a much easier program for all. I'm really proud of this particular guide. It truly represents what Sunday School Software Ministries is all about....finding the good software....sticking with it.....learning how best to use it...and sharing these teaching insights with others. Of course, this electronic document can change. Your suggestions are welcome. A reminder: Much of the information and stories about Jesus
in Disciple's Diary are paralleled in two other popular programs:
Life of Christ and A Walk in the Footsteps of Jesus. Each presents
its material in a unique way. Used in combination with each other,
students have an tremendous wealth of material. The SECRET to making DISCIPLE'S DIARY easy to use: Instead of plowing right into the Archive of the program --go
to the STEPS under the Archway in the Archive menu screen.
The Archway is labeled "Periods in the Life of Jesus."
You can see them in the picture here --the Archway left of the
Bible. Unlike the rest of the Archive which throws the entire
contents of Diary at you (thus making it difficult to sift through),
the Archway Steps or Periods organize this vast archive into
ten neat and tidy units or lessons. More on the breakthrough.... The Search Jar throws all Diary's vast content at you if you use the Jar in the main area of the Archive (pictured above). Frankly....this is what was making Diary so hard to use. Teachers and students were approaching the program through the Jar in the Archive rather than the Jar in the narrations where the material is organized better. When you use the Steps in the Archway, you can plan a lesson around each step --listening to the narration and then browsing related information collected by the Jar. Steps = Scrolls = Periods The "steps"
in the Archway are called "periods" and also "scrolls."
It's a bit confusing but the ten scrolls in the Quest game are
indentical in period to the steps under the Archway. This was
throwing some teachers off a bit who were searching the ten scrolls
found in the main Search Jar in the main room of the Archive
NOT realizing that the term "scroll" corresponded to
the "steps" in the Archway. How can you use this steps = period = scroll info? As a navigational shortcut.... The 10 scrolls or steps in the Archive are the exact same ones used in the QUEST GAME. Other program observations: Disciple's Diary includes an excellent article database for serious student and teacher researchers. Some of these articles should be printed out for teacher background. Some of the special multimedia materials can only be found in the Quest Game, including the spectacular tour of Caesarea Philippi and the satellite map fly-overs. The 40 minute video presentation on the Life of Jesus (found on the shelf in the Archive) is an entertaining weaving together of many of Diary's video segments into a narrative. To access only a portion of it, use the fast forward button. Some interesting background
on Disciple's Diary Our Techie Notes: Diary says it will run on a 486/33 or Mac 68030/25. No way. This CD really needs a +75mhz chip, 16mb+ ram, and definitely a 12x CD or higher. Some of the clues and the scroll niche in the Quest Game work frustratingly slow on slower machines. If you're using a really slow CD drive you may find certain Quest Game features difficult to use. If you have any problems running Diary's videos, make sure you've installed Diary's Quicktime program (located on the disc). Turning down the hardware accelerator in Win 95/98 advanced Display settings may help solve strange Quicktime video errors. The tech support number that comes with the program no longer supports Diary. Contact our ministry for help and new Diary tech support information.
OUTLINE to the Ten Steps Under the Archway in the Disciple's Archive I've given brief outlines of each step, plus don't miss highlights from the video selections the Jar icon presents you with when clicked. The artwork and other items are interesting too but it is the videos which are most special and thus outlined here. These 10 steps correspond very nicely with the stained glass window menus in A Walk in the Footsteps of Jesus CD and many of the lessons in Discovery's Life of Christ. In fact, this is one of the most popular ways to use Disciple's Diary --in conjunction with other Jesus software.
Step 1: Birth and Early Life
Step 2: Baptism and Early Ministry
Step 3: Itinerant Ministry
Step 4: Ministry from Capernaum I
Step 5: Ministry from Capernaum II
Step 6: Missionary Journeys
Step 7: Last Journey to Jerusalem
Step 8: Final Ministry
Step 9: Last Week
Step 10: Passion, Death & Resurrection
How to Work Diary into Your Schedule: Many churches have reported that they are using Diary as a curriculum on the Life of Jesus. Two of those churches have even given their computer lab the name of "The Jesus Lab." They rotate their sixth and seventh grade classes into the lab for four to five weeks in a row several times a year to work through software like Diary, Footsteps and Discovery's Life of Christ. Some let their classes in for up to 10 weeks --using a combination of Jesus software like Diary with other Jesus media, such as the video Jesus Christ Superstar (one of my favorites). Some churches are using the Steps in the Archive when the subject matches something in their curriculum schedule. Other's are systematically taking classes through the steps over several weeks, or intermittently over the course of the year. Creating a schedule of use seems quite appropriate. Instead of going into the Archive Steps, some churches have their Jr. or Sr. High class play the Quest Game which makes a game out of going through the Archive. Going through the Quest game students sometimes skip over some Archive information in order to keep the game moving and find the scrolls. **Over a period of a year or two you might want to go through some of the Steps in the Archive and then return at a later date with the same class to visit the Archive through playing the Quest Game. Other churches have reported that they let only those kids who want to -play the Quest Game after class or during the week. General Teaching Tips 1. It is strongly suggested that you spend some class time browsing the Archive, particularly the Archway with the 10 steps (Periods in Jesus' Life), before making a decision to use the Quest Game with a class. Many churches have found the Quest Game excellent for their needs. Others have found that with attendance patterns and kids interest levels -spending 4 to 6 weeks on the Quest Game is just too much. Instead, the break up the 10 steps and use them throughout the church year. 2. Some churches skip certain steps when they have software that does those topics better. Many churches have reported using the Steps/Periods in the Life of Jesus during the same class with other similar software such as Life of Christ and Footsteps of Jesus. 3. Get familiar with this CD! We suggest that you take an hour or two and wander through the Archive looking at the videos, getting a feel for how the program controls all operate, and learning how to search for info. Then play through the first scroll or two of the Quest game to see how it works. 4. Set your preferences! The stained glass control panel has a preference section that allows you to set degrees of difficulty (children/youth/adult). It even has some helpful controls for slower machines. 5. Do a "Dry-Run"... Some programs need a little more preparation. You may want to spend an afternoon with a student or two experimenting with Diary before unleashing it in a full-blown class. Often times, the difference between mediocre and great lessons are in the little tweaks and adjustments you make in progress. Getting stuck without knowing how to get unstuck can also sabotage a lesson. Your "dry-run" could make all the difference. 6. Consider your presentation! Depending on your class size and number of computers available, Diary can be used several ways. The Quest will take at least three hours to complete and could span as many as five one hour classes. 7. If you have MULTIPLE COMPUTERS and MULTIPLE COPIES of Diary, you could create a "contest" for several teams. In this case, give each team the scroll clues in sealed envelopes (or you can tell them while keeping track). They can open the clues but make it count against them in the final score. Use your imagination here depending on your circumstances. 8. If you have ONE COMPUTER consider either hooking
up extra monitors to the one computer, OR borrowing a computer
projection system to project it up on the wall. While using a
projector removes the interactivity, it can be an impressive
way to teach with programs like Disciple's Diary (ok.....you
know I don't favor computer projectors as replacements for extra
copies and computers......but there are exceptions to the rule.)
10. "Quest-type" software is a fairly popular type of software game among children and teenagers (for example: the popular Carmen San Diego and King's Quest I -VII series). Girls seem particularly attracted to the "hunt." Some teens are better "gamers" than others. One of your challenges will be to include everyone in the quest. Take turns letting students control the mouse and keep Quest notes and clues. 11. If you're playing the Quest Game have CHEAT SHEETS and ARTICLES ready! There will be places where your students may get stuck (especially scrolls 6 and 7). There may be times when you want to move the game along more quickly. You will also find it very handy to have PREPRINTED the articles that contain the clue. 12. There is some material in the Quest Game which is not present in the Archive! The Archive, for example, doesn't have the cool Caesarea Philippi section (pictured right) or the 3-D satellite maps or panaramic photos of locations. 13. <<This Teaching Tip space is being reserved for YOUR great insight! >> |