
More Descriptions and Graphics for Sunday Software's
Awesome Bible Stories CD
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More about the theology in this CD
View/Print the Awesome CD Study Outline
(190kb pdf file)
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The ANIMATION in Awesome Bible Stories is above & beyond what you may have previously seen in other Christian software titles. We've made the characters tremendously appealing, especially to younger children. Gabby himself looks almost bear-like. Xerxes in Esther's story is a bit cross-eyed. The WRITING in Awesome Bible Stories is some of our best. We have captured the long content of the Jacob and Esther stories in a quick humorous style -that highlights the essential issues of the story for children. The Creation Story comes nearly word for word from Genesis 1 (NRSV), with some clarifications for a younger audience. The Zaccheus story is both the scriptural story, with some storytelling phrases and extensions to explain the scene and meaning. Adam and Eve's story is based on Genesis 2, but compacts what is a long set of verses in the Bible -into a much easier to understand narrative (and with a sense of humor). Adam and Eve's story is particularly deft at explaining what are a complex set of verses for young learners. |
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The
GAMES !
Several
of our stories have unique games which quiz the students on their
knowledge of the story which they have just seen, and highlight
key ideas for further discussion. In Jacob & Esau's story unit, we've created
a two player "Midnight
Wrestling Federation Game" featuring "God vs Jacob."
They each try to bounce each other out of the ring. But, both
players must answer the questions in-between each round in order
to continue being able to play. In Zaacheus, students
play a Zappin'
game
in which they zap the wrong answers before they land (sort of
like Space Invaders). Like our other quizzes, Zappin' asks questions
about "meaning" as well as content. In The Parable
of the Talents, we've created a Stewardship Board game for one or two player to highlight
daily acts of stewardship young people can do (or not). In Version 2.0 we
added "Adam and Eve's Hiding Game". It's a three level game with
animated/narrated study notes in between each level.
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Our Zaccheus "How do you Measure Up" game has the kids responding to 10 "Faith Traits" which they score themselves on. Then they compute their overall score and receive a "ranking." It's meant for discussion, and there's even a button to view all the question as a list for further discussion. When Sunday Software designs a Bible game, it's more than just entertaining --it is germain to the story, has content, has integrity, and has DISCUSSION POTENTIAL ! |
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Our lesson objective was not to use Genesis 1 as a pulpit for our point of view -or yours, about creationism vs science. Rather, because this is a children's CD, we are more interested in having them learn the primary lesson of Genesis 1, --that God is the wonderful and powerful Creator who made them. A secondary objective is to explain the rich poetic vocabulary found in Genesis 1, and encourage them to choose their favorite words of Creation to condense the verses down to its mostly powerful and meaningful words/images, then have Gabby speak them out loud. In our Creation Narration, Gabby introduces Genesis 1 by saying the following: "Is the universe an accident?
In Adam and Eve, we again do not derail the intent of the scripture by arguing whether or not Adam had a belly button (though you're welcome to do it!). Instead, we focus on the story's focus: sin... what it is, and how God reacts to it. One of the study notes does ask the the children whether or not they think Adam and Eve were real people and suggests they talk with their teacher about what they think, and what their church believes. |
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Both the Story of Creation and
Esther's Story
have story quizzes to test mastery of presented content.

The scene where Jacob hears God's voice telling him to return
with his family.

A screenshot of one of the three "Gabby Talker"
reflection/response creating activities.