EXODUS ADVENTURES CD v1.2
Teacher's Cheat Sheet
For the full version of our Exodus Guide, go to www.sundaysoftware.com/Exodus

Preparation: 

Start Exodus Adventures from the desktop icon and select from one of three games:

Game 1: Moses and Pharaoh in Egypt;
Game 2: Red Sea, Marah, Manna, Rock of Horeb
Game 3: Journey to the Promised Land. 
The first two games take about 35 to 40 minutes each to play. The third game takes about 25 minutes.

Game Plot:  Robin MacTavish has been invited by her grandfather Sir Dabney to join him on an archaeological adventure through the Exodus Story. Each of the three games begins in St. Catherine's Monastery located at the foot of Mt. Sinai.

The first thing Robin needs to do is go talk to Brother Deni, the monk who is walking in front of the library... right where Robin first appeared.

Robin must listen carefully and perform certain action and activities IN ORDER as she follows through the stories and instructions. So for example, she cannot jump past the Burning Bush to get to the Plagues. They are presented in chronological order within the game.** The game is something like a SCAVENGER HUNT.

**There is one way to skip content. You could play through the game and 'Save' various locations, then 'Load' them to start at that spot.

Age Range:  We designed this CD with the expectation that an adult/older student helper would be helping younger students play. Even 6 yr old non-readers can enjoy this program if they have help. For best results, go on the journey with them.  The game does have a learning curve. With this Cheat Sheet and our Guide in hand, play through it. If you're not familiar with 3D games, or not adept at controlling action through the keyboard, get help from a teenager. Your students will adapt to it pretty quickly and will help each other. But as with all our more "gamey" programs, we recommend that you introduce the game to your students before the lesson date during a test run in the weeks prior to teaching with it.

Navigating the Game:

NAVIGATE Robin using the arrow keys. Start/stop the helicopter with the Home/End keys and steer with the arrow keys or mouse.
HOLD the SHIFT KEY while pressing the forward arrow key to make Robin run faster.
TO MAKE ROBIN JUMP or climb -press the 'HOME' key while pressing the forward arrow.
Aim the airblaster with the mouse. But That's about all you'll use your mouse for. PageUp/Down looks up and down, like mouse does.
In the helicopter, when the clipboard image matches the compass image, you are headed in the right direction.
Learn to SAVE your game OFTEN. These points can be reloaded to go back and look at something with your students, and also bail you out of a problem. To SAVE a location, go to that location and press the ESC key then click SAVE. To Load a saved-location, press the ESC key and select LOAD then one of the saved locations.

Nav Tips to the Teacher: The monastery is cool and has places to run around and look at, basically there are only four things in each of the first two games you really need to find in the monastery. See each game's notes below for help. None of the other levels are as big as they look. In the Nile River terrain, if you fly too far, the game will bounce you off its outer walls. Same in the terrains where you walk. There are boundaries.

IMPORTANT Game Play "Activation" Tips:

In each game there are things which Robin or her helicopter must "trigger" to happen. For example, in Game 1's Goshen Village she must approach several laptop computers to activate a videoclip. Sometimes you must back Robin up and approach the 'trigger' point again directly in front of the laptop. Some  "triggers" are "event triggers." For example, Robin cannot reenter the helicopter in Goshen until she has completed the level. Things must be done in the correct order for the game to unfold. You cannot skip activities, stories, clues or area.


GAME 1: Moses & Pharaoh
Enslaved in Egypt, Birth of Moses, Burning Bush, Confrontation with Pharaoh

  1. The game begins in the Monastery.

  2. Robin must find Brother Deni. He is the monk who is walking very near where Robin first appears.

  3. Go to the Library to view the laptop video. Follow the signs to the library. It's up a short flight of stairs. Video the video and come back out.

  4. Go find the key to the helicopter -the key is up on the "Pink Patio" and can only be found by Robin walking up plank and boxes where she first started the level, then crossing the roof and dropping down on to the Pink patio. The full guide has a graphic map to its location.

  5. Fly towards and into the sign for the Nile River to change level

  6. Fly to the Goshen Dig Site and land on the helipad.  Press your END key to slow down and steer onto the pad.

  7. Find Sir Dabney down in the dig. Careful of the canal and mudpits.

  8. Get the airblaster in the dig site and blast some of the spiders near the dig tent.

  9. Go view the laptop video in the Dig Tent. Warning: stay away from Tent before talking to Dabney or you may get a glitch.

  10. Go back to Dabney in the dig.

  11. Go find the laptop video inside the Hebrew House. Note: to activate video, you have to approach it squarely. If it doesn't start, approach again. After viewing, walk out of house. Guard and Dabney will talk to you.

  12. Safely carry four bundles of straw past the guard to the pile of straw.

  13. Go talk to Dabney by the small mudpit and watch the last laptop video behind him

  14. Get in helicopter and fly to Midian (Midian looks like rocks and ruins in landscape)

  15. Land in Midian and go read the sign on the rock

  16. Go to each of the tallest rock pillars in the correct order to listen to God. God will speak if you go to the correct one in the right order.

  17. After listening to all three God speeches, Meet Dabney back at helicopter and fly to Pharaoh's Palace

  18. Land outside Pharaoh's Palace on helipad and go into Palace.

  19. Watch Video on laptop.

  20. Find airblaster in bushes to freeze guard.

  21. Take the Plagues Quiz

  22. Exit the Palace and fly helicopter east towards Monastery. You will see it's walls rising in landscape.

  23. Land on Monastery helipad.

  24. Climb to the top of Tower of Massah by going up boxes. Meet Dabney. Read discussion graphic.  
    =end=


GAME 2: Red Sea to Marah, and the Rock of Horeb
Red Sea, Library/Miriam's Song, Bitters waters at Marah, Manna, and Rock of Horeb

  1. Robin first meets Brother Deni who has a message from Sir Dabney.  (Deni appears where Robin first starts game.)

  2. Robin goes to meet Dabney in the Monastery Library. (Look for signs and staircase to library)

  3. Dabney tells Robin to go to the Red Sea room across the monastery compound (see monastery map). Look for side staircase at bottom of main staircase for way up towards Tower and Red Sea area. Follow red carpet into Red Sea Room.

  4. In the Red Sea room, find Brother Madgi, then return to the two pillars and watch video clip, then exit back through door.

  5. Go back in the Monastery Library and meet Dabney who tells Robin to play the Miriam's Song game.

    About Miriam's Song Game:
    We've taken the scriptures from the Song of Miriam/Moses, and split them up into 7 chanted verses. They must be heard in the correct order to advance to the next level (Marah). You hear them by stepping on the colored floor tiles in the Library. You learn the correct order by studying the document left on the chest at the entrance.
    If you step on a tile out of order, you must step on the RESET tile and start over.  The point here is to get the kids to HEAR the scripture verses. They summarize the events of the Exodus and praise God.  

    Order of Tiles in the Library:  1. Green 2. Yellow  3. Orange  4. Purple  5. Red  6. Pink  7. Blue

    If you want to bypass the Library, step on a couple of colored tiles, then run out of the central bookshelves and find Dabney. In version 0.9/1.0 he'll tell you there's a switch you can throw. In version 1.1 he says it's a book, and it is. The switch is a book on one of the outer wall bookshelves. Walk along them and look carefully and you'll see a book titled: "DENI" at eye level that looks different than all the other books. Step Robin up to the book and press Enter to open the secret passageway to Marah in the wall of the library. Version 0.9/1.0 Technical Note: Don't step her TOO close to the bookshelf. In 0.9 there's a glitch where she can get stuck on that book. Try standing back from the book and pressing Enter. We recommend you SAVE your game before you press Enter! (not after).

  6. After completing the Miriam game, go through the secret door to the Marah Trail which opens on the main wall of the Library. (long load time)

  7. Robin first comes to Marah: Bitter Waters made Sweet. Walk up to the Hebrew and listen to him.

  8. Robin finds scroll on the sign by the bitter waters with a clue about how to solve the level. It talks about finding a branch.

  9. Robin must read the scroll then find a special tree branch -which is located behind rock outcropping -behind the well, --it will glow green when you approach it.

  10. Robin carries branch to well. Press Enter to throw branch into water. Hebrew praises God then goes swimming singing Miriam's Song.

  11. Soon, night falls and Robin must get to Rephedim, to the Cave of Manna. Find the big sign beyond the well and walk up to it.

  12. In the Cave level, find the hidden entrance to the Cave by walking through bushes surrounding the central rock outcrop in the level. (See printed guide for extra help if you can't find it). Meet Brother Deni then sit by fire when he asks you to.

  13. When Robin says she's tired, walk to bed. In the morning, go find Deni who has gone outside.

  14. Collect manna falling from heaven. Once she has enough she will say so. Take her back to Deni to hear a message from Dabney.

  15. Robin climbs rope up the rocks to helicopter on top and flys to the Monastery once again.

  16. Land at the Monastery helipad and walk up to Dabney by the Rock of Horeb.

  17. Go find Staff of Moses laying on top of Tower of Masah (walk up towards the main staircase and go up the narrow staircase, then climb up the boxes to get there)

  18. Pick up Moses' Staff and go down and strike Rock of Horeb in courtyard.

  19. Swim up to listen to Deni and Dabney in the pool. They have a few interesting (and humorous) things to say, including questions for discussion.
    =end=

GAME : Journey to the Promised Land

Players fly over the Exodus terrain to find 7 question stations and answer them in order to continue on. Make sure you fly over the fuel cans as you play or you'll run out. Press F2 for map of question locations. After answering the 7th Station, fly up NE to Mt Nebo (overlooking water) and land on helipad. Walk over to Sir Dabney for final discussion.

 www.sundaysoftware.com/Exodus