|
Details
Exodus Adventures has 3
'Story-Games' --each one a complete lesson:
Game 1. Birth to Burning Bush and Confrontation with Pharaoh Game 2. Red Sea, Bitters waters at Marah, Manna, and Rock of Horeb Game 3.
Toward the Promised Land
GAME
1: The
story of the Hebrews in Egypt, Moses & Pharaoh, and the Plagues
Brother Deni greets Robin at St. Catherine's Monastery with message
from her grandfather. She is to view a short film then fly her
helicopter across the Nile to the Land
of Goshen and join her grandfather at the Goshen Dig Site.
In
Goshen she meets her grandfather who tells her the story of how the Hebrews came to live
in Egypt,
and how they became slave.
The Dig Site which Robin and her grandfather walk through is a recreation of an
actual archaeological site in
Goshen. It includes an archaeologically-correct Hebrew home which Robin can walk through.
Dabney has several video presentations that Robin must find in the
dig site. She learns about the
birth of Moses. Then an Egyptian soldier appears and
forces Robin to collect straw and take it to the mud pits.
Once
she has completed her Goshen tour, Robin flies her
helicopter to Midian where she encounters God in the Burning Bush,
just like Moses did. God takes over the teaching here and asks
Robin several questions. The ruins in this area require some
figuring out in order to encounter God. A large marker on the
hill gives her instructions.
At
the end of the burning bush level, Sir Dabney appears to tell
Robin to
fly to Pharaoh's Palace to learn
the story of Moses' confrontation with Pharaoh.
Inside the Palace, a Hebrew slave quizzes Robin about the Plagues on Egypt.
Answering the questions correctly is her only way out. Watch out for guard and frogs!
After escaping from Pharaoh's Palace, Robin flys bck to the
Monastery and must climb Masah Tower (tower of testing)to meet
her Grandfather one last time. He has some reflection question
for her, if she's not too tired.
Game
1 has several video clips in it which help tell the story. They
are courtesy of
~ ~
a TaLaC production.
GAME 2: Cross the Red Sea, Journey to Mt. Sinai
Robin's grandfather, Sir Dabney, meets her in the library and tells
her to go find "The Red Sea Room" at St. Catherine's monastery where the monks have
recreated the "The Red Sea Experience" for pilgrims.
After viewing a special video
about the Red Sea crossing and zapping scorpions with her airblaster,
Robin heads back to Miriam's Library
where the monks have created a Song of Miriam MAZE. It
can only be solved if they play the song tiles in the correct order.
The song summarizes the Red Sea Crossing, the joy and the praise
which the Israelites experienced.
Solving
the maze opens up a secret passage to the Trail to Marah
through the monastery wall and out into the Sinai Desert. Out in the
desert, Robin learns about the Israelites constant complaining. Robin
arrives at Marah and meets a complaining and thirsty
Israelite. Then, like Moses, she too must find a branch to
make the Bitter
Waters Sweet. (She does so by discovering a scripture scroll,
reading the verses and figuring out she must find a branch). Robin's
prayer to God, and the Israelite's praise to God neatly summarize
the important meaning of this story. Both take a dip in the cool
fresh waters.
As night falls, and
Robin must make it to the Cave of
Manna. It's entrance is a bit hidden, but Robin is an
experienced adventurer! Once inside the Cave she meets up with her
friend Brother Deni the Monk. He asks about her journey and what she
has learned. In the morning he teaches her about the miracle
of the Manna and she collects it in a game.
After collecting manna, Robin
gets a message from Dabney to climb the cliff to the helicopter, and fly back to the
monastery where she must climb Masah Tower to find the Staff which Moses.
She'll need it to strike the Rock of Horeb which the Monastery is
built around. Something special and fun happens at that point,
and she meets her grandfather for some final thoughts
on the story.
Will
she find the staff? Will the water gush forth? Will she be able to go
swimming? You'll have to play the game to find out!
Sir Dabney MacTavish
Chief Archaeologist of the British Royal
Egyptian Museum.
Robin's Grandfather and Guide on her Exodus Adventure.
GAME
3: To the Promised Land
Robin zooms over the Sinai wilderness in her helicopter -learning
about the Israelite's
wilderness wandering
on their way to Jericho. This game is a flying-quiz "overview"
of this immense part of the Exodus story. The idea is to get your students
to OPEN THEIR BIBLES to books most don't even know exist (Leviticus,
Numbers) and get an OVERVIEW of this little known part of the Exodus
story. Each question includes a scripture reference which students
need to look up in order to answer the questions.
Warning:
the helicopter needs refueled in Game 3!
Look
for the green gas cans -or you'll soon find yourself stranded in
the desert.
After
finding the final question, Robin must fly and land on Mt. Nebo,
-where she'll meet her grandfather one last time and discuss the
meaning of the journey across the hard wilderness, and what the
story tells us about our faith lives.
How does
she find all these locations and questions? Students compare images
which appear on the COMPASS to a clipboard in their cockpit showing
the next location. When the compass image matches the clipboard
image, they know they are going in the right direction. In Game 3
there's also an onboard map system that shows players where they are
in the landscape.
Each question is narrated, and includes some additional facts and
background about the journey to the Promised Land. Robin and Dabney
also make comments throughout the flight and discuss the journey
atop Mt. Nebo at the end of the game.
Game 3 was ADDED in Exodus version 1.1 which released in October
2008. If you have
version 0.9 or 1.0 of the CD, see our Exodus update link here for the free
update.
View more
graphics
View Video clips
showing the program in action!
View more graphics from the program
|
The
Exodus CD Lesson Experience:
-
Our
design exploits your students' desire to
pay FULL ATTENTION and want to 'beat'
the game.There are locations to explore, video clips to be watched, things to be found, mysteries to
solve and questions to answer.
-
The CD's goal is to present an
overview of this very large story.
Content is laid out sequentially,
meaning... you can't jump past the
Burning Bush level to get to The
Plagues. The game is intended to teach
the scope of the story, not to
spend 20 minutes on Baby Moses.
-
The
fun 'game' elements, such as the
spiders, do not thwart progress (in
contrast to Bongo's CD or Galilee Flyer
where the bad-boy plants and mountains
could suddenly end your game!) At worst,
Robin will just be slowed down by game
features.
-
Games 1 and 2 each take about 30 to 40 minutes
to complete. The games
contains both scriptures from the story,
background content, and questions for
reflection. Game 3 takes about 20
minutes.
-
The length of time it takes a student
to complete their lesson will depend on
their age, what you stop to talk about
during the game, and the degree to which a
helper is present. With younger
children, a helper will help speed up
game play.
-
A SAVE GAME feature allows
students/teachers to return to a spot.
This is not a game in which you "run out
of turns." Rather, you must complete
certain tasks in order to advance.
Teacher's can decide how much they want
to help students advance by giving them
clues as to how to complete a level. See
the guide for details.
-
Most of the game's content is
narrated, however, some items require
reading.
-
A complete OUTLINE to the game,
including Teaching Tips is provided at
www.sundaysoftware.com/tips,
as well as several printable handouts
that guide students through the game.
-
Teacher Cheats!
print our condensed
version of the guide for quick
reference.
|
|
Order Now
What is a
site license?
A Few Customer Reviews
Loved the Plagues part - very cool! Also
thought the burning bush section was awesome. Can't wait until we do this again next
year with Moses. I wish we had a video projector in
the church. It would be really neat to give the
congregation a little taste (like the burning
bush)! I hate spiders and was very appreciative
every time Robin agreed with me! What a hoot! ~
Luanne Payne. Hampton United Church, Hampton Ontario
I have enjoyed
presenting Exodus Adventure to my sunday school class.
...the quality videos that are part of the storyline,
and (most helpful) a flow that enforces the teaching
goals. There are many
creative game elements you could be complimented on, but
let me at least compliment you on the helicopter
compass. My children don't know east from north, but it
was easy to navigate, without impinging their freedom,
by matching the picture on the clipboard to the picture
in the compass. It was a very good solution to a problem
that otherwise could have encumbered gameplay.
Can't wait for Jesus in Space CD! -Tim
Hartley, St Paul MN
Very exciting
software! -Pam J., Uniting Church, Seaton
Australia,
My daughter
Allison is my tester and she loves the game. -Polly S.,
Greensboro NC
Whoa, Neil this is
awesome. I'm lost but loving it. --Children's Pastor Ted, Grace
Church, Denver
Dear Sunday
School Software,
I just want to tell you how much my 5th-6th class loves
this game. My five students and I had been doing a month
long study of the Exodus story, and followed it up with
this game much to their delight. It was such a hit that
we scheduled an extra week with it. The next month when
we started Joseph they asked if we were going to be
using software, and I said "yes, next week."
Next week we had 8 students in
class, and several brothers and sisters
clamouring to get in afterwards! And I had to run
down and borrow the pastor's laptop. When he asked "why"
I told him, "because we've finally figured out how to
improve attendance!" Keep up the good work. --Emma
K. from Covenant Church, Chicago
Read the Article:
Teaching with 3D style Bible game software
at
www.sundaysoftware.com/articles/3dtips.htm
Tech Support
|