Five Loaves ~ 2 Fishes CD
the interactive story of the Feeding of the 5000 at Bethsaida

Coming late Spring, Early Summer 2012

Order Today at the PRE-SALE PRICE using our Special Order Form

Five Loaves ~ 2 Fishes CD puts your students in the role of the small boy who offered his bread and fish to help Jesus.

Matthew 14:13-21; Mark 6:30-44;
Luke
9:10-17; John 6:1-15

Play begins on Peter's boat on the Sea of Galilee. The player navigates to Bethsaida, where according to Luke, the miracle took place. The player goes to find Uncle Zeb who needs to be convinced to spare the time to go listen to Jesus.

In the village, the player must then find 5 loaves and 2 fishes and then go to meet Jesus. The village features a lot of houses and passageways to explore.

After the hunt, your students must find Jesus and the crowd and listen to some of his teachings. They will then have the opportunity to offer their bread and fish to Jesus so that the crowd can be fed.

After the miracle, the player collects the full baskets, receives some final words from Jesus, then heads back onto the lake with Uncle Zeb for some fishing and quiz questions.

 

All totalled, it takes about 20-25 minutes to play the game, depending on the age of your students and how much you help them. A printable Player Guide will have navigational helps. A printable Teacher's Guide has all the secrets and shortcuts!

 

 


 

Read below: Why we decided to make a CD about this story

 

Your students play as the boy who offered his lunch to Jesus.
They will have to convince their "Uncle Zeb" to set aside his work in Bethsaida and come hear Jesus.
They will hear what Jesus has to say to the Disciples, and hear Jesus explain his miracle.

They will learn the importance of taking time to learn from Christ.

They will learn that Jesus cares about our daily needs.
They will learn the importance of sharing what they have ~and understand that God blesses every gift to do his work.
 
SPECS:
Windows XP, Vista, W7. Minimum 1.4 gb processor, 1.5 gb ram, 64mb videoram.  Know thy computer. If your computer is underpowered, has a weak video component, or is more than 5 years old, it may not be able to run the video at the end of the game and game levels may load slowly.  2 gb of RAM is our suggested minimum. If you have a Vista or Windows 7 -installed computer you likely have plenty of power. But if you have an XP installed or XP era computer, (ie, a computer made prior to 2007) you should check your amount of ram and videoram, and may need to add such. 

AGE RANGE: Optimally 7 to 15. However, younger kids will enjoy this CD IF they have help navigating and reading. This game does not require any reading skill until the end of the game, but it does require the ability to navigate using the keyboard.

Order Now at our Pre-Release Price using our Special Order Form

 "Feeding of the 5000" CD

Special Pre-release Prices:
$14.00 for one CD

$13 each for 2 to 4 copies
$12 each for 5+ copies
$12 each for 8+

"Pre Release" means you order and pay for it now at a discount, and we ship it when the program is released. The release date of early summer 2012 is an estimate, not a guarantee. Sometimes release dates slip 30 to 60 days. Pre-release order have been a great way our customers have helped us pay for the development of our titles.

 

 

Why this story?

#1 All four Gospel writers thought it was important!

The story of the Feeding of the 5000 is one of the few miracle stories found in all four Gospels.  Our "Feeding" CD is an combination of all four versions found in Matthew 14:13-21; Mark 6:30-44; Luke 9:10-17; John 6:1-15. While they agree in most details, John adds that the loaves and fishes were offered by a young boy, and Luke identifies the location of the miracle as Bethsaida on the Sea of Galilee. 

#2 This one story reveals Jesus' personality, priorities, and mission.

The miracle demonstrates the compassionate and personal nature of Jesus' messianic character and mission.

#3  The story reveals Jesus' answer to the typical human excuse that "we don't have enough to help all these people.

#4  The story illustrates God's care for our basic needs.

#5  The story illustrates what happens to our gifts, however, small, when they are given in faith.

 

Our game helps students WANT to delve into the story, and the game will give them a memorable experience of it.

Because it's fun to play, they can come back to it again and again, --which will improve their memory of it.

Interactive Games help the story get into your kids' brains. They do this, in part, by creating a sense of anticipation in the player. According to the research, creating a sense of "anticipation" is essential to gaining the student's focus and heightening their memory formation. For more about the BRAIN RESEARCH behind "how stories get into our heads" and our desire to create this anticipatory moment in this CD, go to my sundayresources.net blog:  http://sundayresources.net/neil/2011/01/12/good-stories-really-do-get-inside-your-head/  

<>< Neil, Sunday Software

 


 


 

Our "5000" CD was produced using some of the same terrain and 3d models found in our

Faith Through the Roof CD
the story of the man let down through the roof

The story of the man let down through the roof also took place along the Sea of Galilee in Peter's hometown of Capernaum. According to Luke, the miracle of the Five Loaves ~ 2 Fishes took place outside of Bethsaida.